Renaissance
A land of windmills where no one is to be trifled with.
Played | 3 times |
Cloned | 1 times |
Created | 112 days ago |
Last Updated | 88 days ago |
Visibility | Public |
Poison, basic (vial)
Gear
Details
Type | Gear |
Category | Standard Gear |
Rarity | Common |
Weight | 0.00 lb. |
Cost | 100.00 Gold Windmills |
Description
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.