Avengers of Nature V0.09.29 world illustration - Isekai theme
Isekai

Avengers of Nature V0.09.29

d
dovenicki

人類意外從現代入侵異世界,失去記憶後迅速建立了自己的帝國,利用殘餘的科技與資源。然而,哥布林、巨魔等神秘生物感受到威脅,聯合起來抵抗這股新興勢力,展開激烈衝突,雙方的未來充滿了不確定性和危險。


Author's Note: 在一次神秘的事件中,人類從現代文明中被帶入一個異世界,四周環繞著奇幻的生物與壯麗的風景。然而,當他們醒來時,卻失去了所有的記憶,只能依賴本能在這片陌生的土地上生存。隨著時間的推移,這些失憶的人類開始聚集,逐步建立起自己的帝國,利用現代科技的殘餘和周遭資源,開發農田、建造城鎮,展現出驚人的適應力。然而,這種擴張並未獲得所有生物的認可,哥布林、巨魔及其他神秘生物感受到威脅,聯合起來抵抗人類的入侵。這些生物利用自己對土地的熟悉和隱秘的魔法,展開了一次又一次的襲擊,試圖保護自己的家園。隨著衝突的升級,雙方都付出了巨大的代價,戰火將這片異世界的未來推向了未知的命運。
Played12 times
Cloned1 times
Created
127 days ago
Last Updated
41 days ago
VisibilityPublic
Ivory Goats Figurine of Wondrous Power
Ivory Goats Figurine of Wondrous Power
Gear
Details
TypeGear
CategoryWondrous Items
RarityRare
Weight1.00 lb.
Cost0 金幣
Description

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. ***Ivory Goats.*** These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges. The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed. The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service