人類意外從現代入侵異世界,失去記憶後迅速建立了自己的帝國,利用殘餘的科技與資源。然而,哥布林、巨魔等神秘生物感受到威脅,聯合起來抵抗這股新興勢力,展開激烈衝突,雙方的未來充滿了不確定性和危險。
Played | 12 times |
Cloned | 1 times |
Created | 204 days ago |
Last Updated | 66 days ago |
Visibility | Public |
Description
In the dark forests and treacherous mountains of this otherworldly realm, goblins thrive as cunning marauders. These malevolent creatures, typically three to four feet tall, possess a slender, agile frame that allows them to excel in stealth and thievery. With skin tones ranging from green to gray, their sharp ears and grotesque faces evoke immediate revulsion, a testament to their sinister nature. Though individually weak, their pack mentality and adapted strategies make them persistent threats to nearby human communities, launching raids to pillage resources and capture women, often retreating into their hidden lairs filled with stolen treasures.
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Goblin, Common |
Armor Class | 15 |
HP Range | 7 - 15 (Avg: 11) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Nimble Escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Pack Tactics
The goblin has advantage on an attack roll against a creature if at least one of the goblin's allies is within 5 feet of the creature and the ally isn't incapacitated.
Scimitar Attack
哥布林劫掠者用彎刀進行近戰攻擊,造成 1d6+2 的斬擊傷害。
Shortbow Attack
The goblin fires a shortbow arrow at a target within range, dealing 1d6+2 piercing damage on a hit.
Swarm Tactics
如果至少有兩個哥布林劫掠者在距離敵人 5 英尺內,他們可以在對該敵人的攻擊擲骰中額外加 1d4。
Trap Setting
哥布林可以花費一個行動來設置一個簡單的陷阱,對於避免受到 1d8 傷害並被束縛,需要進行 DC 13 的敏捷豁免檢定。