Isekai
人類意外從現代入侵異世界,失去記憶後迅速建立了自己的帝國,利用殘餘的科技與資源。然而,哥布林、巨魔等神秘生物感受到威脅,聯合起來抵抗這股新興勢力,展開激烈衝突,雙方的未來充滿了不確定性和危險。
Author's Note: 在一次神秘的事件中,人類從現代文明中被帶入一個異世界,四周環繞著奇幻的生物與壯麗的風景。然而,當他們醒來時,卻失去了所有的記憶,只能依賴本能在這片陌生的土地上生存。隨著時間的推移,這些失憶的人類開始聚集,逐步建立起自己的帝國,利用現代科技的殘餘和周遭資源,開發農田、建造城鎮,展現出驚人的適應力。然而,這種擴張並未獲得所有生物的認可,哥布林、巨魔及其他神秘生物感受到威脅,聯合起來抵抗人類的入侵。這些生物利用自己對土地的熟悉和隱秘的魔法,展開了一次又一次的襲擊,試圖保護自己的家園。隨著衝突的升級,雙方都付出了巨大的代價,戰火將這片異世界的未來推向了未知的命運。
Played | 12 times |
Cloned | 1 times |
Created | 203 days ago |
Last Updated | 65 days ago |
Visibility | Public |
Imp
CR 1•Tiny Fiend

HP Range6 - 15 (Avg: 11)
AC13
XP200
Details
Size | Tiny |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | Infernal, Common |
Defenses
Armor Class | 13 |
HP Range | 6 - 15 (Avg: 11) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Actions
Invisibility
The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
Sting (Bite in Beast Form)
Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.