Avengers of Nature V0.09.29 world illustration - Isekai theme
Isekai

Avengers of Nature V0.09.29

d
dovenicki

人類意外從現代入侵異世界,失去記憶後迅速建立了自己的帝國,利用殘餘的科技與資源。然而,哥布林、巨魔等神秘生物感受到威脅,聯合起來抵抗這股新興勢力,展開激烈衝突,雙方的未來充滿了不確定性和危險。


Author's Note: 在一次神秘的事件中,人類從現代文明中被帶入一個異世界,四周環繞著奇幻的生物與壯麗的風景。然而,當他們醒來時,卻失去了所有的記憶,只能依賴本能在這片陌生的土地上生存。隨著時間的推移,這些失憶的人類開始聚集,逐步建立起自己的帝國,利用現代科技的殘餘和周遭資源,開發農田、建造城鎮,展現出驚人的適應力。然而,這種擴張並未獲得所有生物的認可,哥布林、巨魔及其他神秘生物感受到威脅,聯合起來抵抗人類的入侵。這些生物利用自己對土地的熟悉和隱秘的魔法,展開了一次又一次的襲擊,試圖保護自己的家園。隨著衝突的升級,雙方都付出了巨大的代價,戰火將這片異世界的未來推向了未知的命運。
Played12 times
Cloned1 times
Created
166 days ago
Last Updated
28 days ago
VisibilityPublic
Detect Thoughts
Detect Thoughts
Divination
Details
Level2
RangeN/A
Description

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected. You initially learn the surface thoughts of the creature-what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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