Avengers of Nature V0.09.29 world illustration - Isekai theme
Isekai

Avengers of Nature V0.09.29

d
dovenicki

人類意外從現代入侵異世界,失去記憶後迅速建立了自己的帝國,利用殘餘的科技與資源。然而,哥布林、巨魔等神秘生物感受到威脅,聯合起來抵抗這股新興勢力,展開激烈衝突,雙方的未來充滿了不確定性和危險。


Author's Note: 在一次神秘的事件中,人類從現代文明中被帶入一個異世界,四周環繞著奇幻的生物與壯麗的風景。然而,當他們醒來時,卻失去了所有的記憶,只能依賴本能在這片陌生的土地上生存。隨著時間的推移,這些失憶的人類開始聚集,逐步建立起自己的帝國,利用現代科技的殘餘和周遭資源,開發農田、建造城鎮,展現出驚人的適應力。然而,這種擴張並未獲得所有生物的認可,哥布林、巨魔及其他神秘生物感受到威脅,聯合起來抵抗人類的入侵。這些生物利用自己對土地的熟悉和隱秘的魔法,展開了一次又一次的襲擊,試圖保護自己的家園。隨著衝突的升級,雙方都付出了巨大的代價,戰火將這片異世界的未來推向了未知的命運。
Played12 times
Cloned1 times
Created
166 days ago
Last Updated
28 days ago
VisibilityPublic
Arcane Hand
Arcane Hand
Evocation
Details
Level5
Range120
Description

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand. The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space. When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it. **Clenched Fist.** The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage. **Forceful Hand.** The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it. **Grasping Hand.** The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier **Interposing Hand.** The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service