人類意外從現代入侵異世界,失去記憶後迅速建立了自己的帝國,利用殘餘的科技與資源。然而,哥布林、巨魔等神秘生物感受到威脅,聯合起來抵抗這股新興勢力,展開激烈衝突,雙方的未來充滿了不確定性和危險。
Played | 12 times |
Cloned | 1 times |
Created | 222 days ago |
Last Updated | 84 days ago |
Visibility | Public |

Description
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. The target must make a wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed. If you or any of your companions damage the target, the spell ends.
Level | 2 |
Range | 30 |