Avengers of Nature V0.09.29 world illustration - Isekai theme
Isekai

Avengers of Nature V0.09.29

d
dovenicki

人類意外從現代入侵異世界,失去記憶後迅速建立了自己的帝國,利用殘餘的科技與資源。然而,哥布林、巨魔等神秘生物感受到威脅,聯合起來抵抗這股新興勢力,展開激烈衝突,雙方的未來充滿了不確定性和危險。


Author's Note: 在一次神秘的事件中,人類從現代文明中被帶入一個異世界,四周環繞著奇幻的生物與壯麗的風景。然而,當他們醒來時,卻失去了所有的記憶,只能依賴本能在這片陌生的土地上生存。隨著時間的推移,這些失憶的人類開始聚集,逐步建立起自己的帝國,利用現代科技的殘餘和周遭資源,開發農田、建造城鎮,展現出驚人的適應力。然而,這種擴張並未獲得所有生物的認可,哥布林、巨魔及其他神秘生物感受到威脅,聯合起來抵抗人類的入侵。這些生物利用自己對土地的熟悉和隱秘的魔法,展開了一次又一次的襲擊,試圖保護自己的家園。隨著衝突的升級,雙方都付出了巨大的代價,戰火將這片異世界的未來推向了未知的命運。
Played12 times
Cloned1 times
Created
222 days ago
Last Updated
84 days ago
VisibilityPublic
Animate Objects
TransmutationLevel 5
Animate Objects

Description

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points. As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. ### Animated Object Statistics | Size | HP | AC | Attack | Str | Dex | |--------|----|----|----------------------------|-----|-----| | Tiny | 20 | 18 | +8 to hit, 1d4 + 4 damage | 4 | 18 | | Small | 25 | 16 | +6 to hit, 1d8 + 2 damage | 6 | 14 | | Medium | 40 | 13 | +5 to hit, 2d6 + 1 damage | 10 | 12 | | Large | 50 | 10 | +6 to hit, 2d10 + 2 damage | 14 | 10 | | Huge | 80 | 10 | +8 to hit, 2d12 + 4 damage | 18 | 6 | An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.

Spell Details
Level5
Range120
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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