
Fantasy
A world frozen in time in comparsion to the rest. Explore the truth of the new world
Author's Note: On the continent where most of the cities and progress is the world has had big advancements in technology, culture and religion. While Gal an island west of the main continent has been stagnant, due to infigthing and pagan religious traditions this island is now seen as tribal and brutish. Yet the main continent may not know the roots of the world. This adventure takes place on the Island of gal and the revival of one of the primordial gods which long has been forgotten.
Played | 0 times |
Cloned | 0 times |
Created | 408 days ago |
Last Updated | 108 days ago |
Visibility | Public |
Dust of Dryness
Uncommon•Gear (Wondrous Items)

Weight0.01 lb.
Cost120.00 Gold Pieces
Description
This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 0.01 lb. |
Cost | 120.00 Gold Pieces |