Gal'aenfar world illustration - Fantasy theme
Fantasy

Gal'aenfar

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A world frozen in time in comparsion to the rest. Explore the truth of the new world


Author's Note: On the continent where most of the cities and progress is the world has had big advancements in technology, culture and religion. While Gal an island west of the main continent has been stagnant, due to infigthing and pagan religious traditions this island is now seen as tribal and brutish. Yet the main continent may not know the roots of the world. This adventure takes place on the Island of gal and the revival of one of the primordial gods which long has been forgotten.
Played0 times
Cloned0 times
Created
407 days ago
Last Updated
107 days ago
VisibilityPublic
Magmin
CR 0.5Small Elemental
Magmin
HP Range4 - 14 (Avg: 9)
AC14
XP100
Details
SizeSmall
TypeElemental
CR0.5
XP100
LanguagesIgnan
Defenses
Armor Class14
HP Range4 - 14 (Avg: 9)
Damage VulnerabilitiesNone
Damage Resistances
Damage Immunities
Condition ImmunitiesNone
Actions

Touch

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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