Gal'aenfar world illustration - Fantasy theme
Fantasy

Gal'aenfar

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qwerty1

A world frozen in time in comparsion to the rest. Explore the truth of the new world


Author's Note: On the continent where most of the cities and progress is the world has had big advancements in technology, culture and religion. While Gal an island west of the main continent has been stagnant, due to infigthing and pagan religious traditions this island is now seen as tribal and brutish. Yet the main continent may not know the roots of the world. This adventure takes place on the Island of gal and the revival of one of the primordial gods which long has been forgotten.
Played0 times
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Created
395 days ago
Last Updated
95 days ago
VisibilityPublic
Stone Golem
CR 10Large Construct
Stone Golem
HP Range102 - 255 (Avg: 179)
AC17
XP5900
Details
SizeLarge
TypeConstruct
CR10
XP5900
Languagesunderstands the languages of its creator but can't speak
Defenses
Armor Class17
HP Range102 - 255 (Avg: 179)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities, ,
Condition Immunities, , , , ,
Actions

Multiattack

The golem makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow

The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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