Gal'aenfar world illustration - Fantasy theme
Fantasy

Gal'aenfar

q
qwerty1

A world frozen in time in comparsion to the rest. Explore the truth of the new world


Author's Note: On the continent where most of the cities and progress is the world has had big advancements in technology, culture and religion. While Gal an island west of the main continent has been stagnant, due to infigthing and pagan religious traditions this island is now seen as tribal and brutish. Yet the main continent may not know the roots of the world. This adventure takes place on the Island of gal and the revival of one of the primordial gods which long has been forgotten.
Played0 times
Cloned0 times
Created
395 days ago
Last Updated
95 days ago
VisibilityPublic
Wereboar, Human Form
CR 4Medium Humanoid
Wereboar, Human Form
HP Range36 - 120 (Avg: 78)
AC10
XP1100
Details
SizeMedium
TypeHumanoid
CR4
XP1100
LanguagesCommon (can't speak in boar form)
Defenses
Armor Class10
HP Range36 - 120 (Avg: 78)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Maul

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Multiattack

The wereboar makes two attacks, only one of which can be with its tusks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service