Gal'aenfar world illustration - Fantasy theme
Fantasy

Gal'aenfar

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A world frozen in time in comparsion to the rest. Explore the truth of the new world


Author's Note: On the continent where most of the cities and progress is the world has had big advancements in technology, culture and religion. While Gal an island west of the main continent has been stagnant, due to infigthing and pagan religious traditions this island is now seen as tribal and brutish. Yet the main continent may not know the roots of the world. This adventure takes place on the Island of gal and the revival of one of the primordial gods which long has been forgotten.
Played0 times
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Created
395 days ago
Last Updated
95 days ago
VisibilityPublic
Gladiator
CR 5Medium Humanoid
Gladiator
HP Range60 - 165 (Avg: 113)
AC16
XP1800
Details
SizeMedium
TypeHumanoid
CR5
XP1800
Languagesany one language (usually Common)
Defenses
Armor Class16
HP Range60 - 165 (Avg: 113)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Multiattack

The gladiator makes three melee attacks or two ranged attacks.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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