
Fantasy
A world frozen in time in comparsion to the rest. Explore the truth of the new world
Author's Note: On the continent where most of the cities and progress is the world has had big advancements in technology, culture and religion. While Gal an island west of the main continent has been stagnant, due to infigthing and pagan religious traditions this island is now seen as tribal and brutish. Yet the main continent may not know the roots of the world. This adventure takes place on the Island of gal and the revival of one of the primordial gods which long has been forgotten.
Played | 0 times |
Cloned | 0 times |
Created | 395 days ago |
Last Updated | 95 days ago |
Visibility | Public |
Dust Mephit
CR 0.5•Small Elemental

HP Range5 - 30 (Avg: 18)
AC12
XP100
Details
Size | Small |
Type | Elemental |
CR | 0.5 |
XP | 100 |
Languages | Auran, Terran |
Defenses
Armor Class | 12 |
HP Range | 5 - 30 (Avg: 18) |
Damage Vulnerabilities | |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities |
Actions
Blinding Breath
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.