
Dungeon Crawler
A fantasy world with mysterious dungeons that have appeared randomly.
Author's Note: A hundred years ago magical dungeon gates appeared randomly around the world. They have since become part of the culture and economy of the areas around them. People train and hunt in them and tourists come from all over to see them. Merchants make a forture selling equipment and reselling items found in the dungeons.
Played | 10 times |
Cloned | 0 times |
Created | 180 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Hezrou
CR 8•Large Fiend

HP Range78 - 195 (Avg: 137)
AC16
XP3900
Details
Size | Large |
Type | Fiend |
CR | 8 |
XP | 3900 |
Languages | Abyssal, telepathy 120 ft. |
Defenses
Armor Class | 16 |
HP Range | 78 - 195 (Avg: 137) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | |
Condition Immunities |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Multiattack
The hezrou makes three attacks: one with its bite and two with its claws.