
Dungeon Crawler
A fantasy world with mysterious dungeons that have appeared randomly.
Author's Note: A hundred years ago magical dungeon gates appeared randomly around the world. They have since become part of the culture and economy of the areas around them. People train and hunt in them and tourists come from all over to see them. Merchants make a forture selling equipment and reselling items found in the dungeons.
Played | 10 times |
Cloned | 0 times |
Created | 180 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Werebear, Bear Form
CR 5•Medium Humanoid

HP Range72 - 198 (Avg: 135)
AC11
XP1800
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 11 |
HP Range | 72 - 198 (Avg: 135) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Multiattack
In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.