Dark Fantasy(Lovecraft Theme)
23 Feb 1921 year. Massachusetts state. Here firsts Cthulhu's occult groups begin to appear.
Author's Note: Abandon hope of salvation, run before you enter these lands, player. Or, are you really sure that you can defeat Cthulhu?
Played | 193 times |
Cloned | 14 times |
Created | 289 days ago |
Last Updated | 69 days ago |
Visibility | Public |
HP Range2500 - 2500 (Avg: 2500)
AC18
XP25000
Description
Cthulhu, the boss of the adventure inspired by Lovecraftian myths. It sleeps beneath the depths of the ocean, waiting to be evoked by bold adventurers.
Details
Size | Gargantuan |
Type | Aberration |
CR | 20 |
XP | 25000 |
Languages | Deep Speech, Telepathy |
Defenses
Armor Class | 18 |
HP Range | 2500 - 2500 (Avg: 2500) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , , |
Condition Immunities | None |
Actions
Cthulhu's Mind Attack
Cthulhu deals damage with a random stat (Intelligence, Strength, Wisdom, Charisma) forcing characters to make a DC 10 check or take 1d40 damage.
Mind Blast
Cthulhu unleashes a wave of psychic energy, forcing all creatures within 30 feet to make a Wisdom saving throw DC 15 or be frightened and take 2d20 psychic damage with a knockback of 10 feet.
Summon Minions
Cthulhu summons a completely random monster from R'lyeh and restores 1d20 health. (everyone rolls for initiative)