Lovecraft's Horrors: "Call of the Cthulhu" World. world illustration - Dark Fantasy(Lovecraft Theme) theme
Dark Fantasy(Lovecraft Theme)

Lovecraft's Horrors: "Call of the Cthulhu" World.

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23 Feb 1921 year. Massachusetts state. Here firsts Cthulhu's occult groups begin to appear.


Author's Note: Abandon hope of salvation, run before you enter these lands, player. Or, are you really sure that you can defeat Cthulhu?
Played193 times
Cloned14 times
Created
289 days ago
Last Updated
69 days ago
VisibilityPublic
Wind Wall
EvocationLevel 3
Wind Wall

Description

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. When the wall appears, each creature within its area must make a strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

Spell Details
Level3
Range120
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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