Lovecraft's Horrors: "Call of the Cthulhu" World. world illustration - Dark Fantasy(Lovecraft Theme) theme
Dark Fantasy(Lovecraft Theme)

Lovecraft's Horrors: "Call of the Cthulhu" World.

m
mistvoid

23 Feb 1921 year. Massachusetts state. Here firsts Cthulhu's occult groups begin to appear.


Author's Note: Abandon hope of salvation, run before you enter these lands, player. Or, are you really sure that you can defeat Cthulhu?
Played193 times
Cloned14 times
Created
289 days ago
Last Updated
69 days ago
VisibilityPublic
Sunbeam
EvocationLevel 6
Sunbeam

Description

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

Spell Details
Level6
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service