Sin City world illustration - Urban Vice theme
Urban Vice

Sin City

G
Gangnamstein22

A world where every vice is an opportunity, every sin a transaction, and justice a malleable concept


Author's Note: This is a Modern-Crime Setting, No Fantasy, No Magic, world; There are no spellcaster classes as of yet. Just dont have the time to intigrate "Spells" in this setting. **Default Wheelman has ability to "Drive". So it might be helful to take a Wheelman with you in larger parties. Will update daily adding eve more items, POI mechanics and Interaction. Waiting for monster update to add more "monsters".This is still in development, but still have a enourmous amount of cool places. Jump in and play with fiends, you wont be dissapointed.
Played221 times
Cloned24 times
Created
108 days ago
Last Updated
2 days ago
VisibilityPublic
Abandoned High-Rise

Abandoned High-Rise

The Abandoned High-Rise stands tall among the crumbling skyscrapers of the city, a notorious site for gang conflicts and territorial disputes. With each floor transformed into a chaotic battleground, the scent of sweat and fear lingers in the air, as echoes of past battles resonate through the empty halls. Only the fearless dare to tread its heights, where shadows and danger await at every corner.

Corruption Row

Corruption Row

Corruption Row is a notorious district where government buildings and police headquarters stand shoulder to shoulder, both institutions corrupted by greed and crime. The atmosphere is thick with tension, as the line between lawful order and criminal enterprise blurs under the dim glow of flickering streetlights. Bribery and intimidation are as common as the concrete structures that define the skyline, creating a sense of danger that permeates every alleyway and corner.

Downtown Sin City

Downtown Sin City

Downtown Sin City is the city's neon-drenched core, where high-rise casinos, luxury penthouses, and exclusive nightclubs dominate the skyline. Here, the wealthy indulge their vices, while the poor scrape by in the shadows of opulence. The influence of crime is palpable—legal and illegal activities are often indistinguishable as the lines blur amid the lavish façades. Corrupt officials run city operations from opulent towers, and the dark underbelly of the city thrives on a symbiotic relationship between the elites and the criminal underworld. Access to high-end venues requires reputation, impacting interactions based on one’s standing.Avoid cliché fantasy tropes (no mysterious hooded figures or intricately-carved boxes).

Golden Coast

Golden Coast

The Golden Coast is Sin City's wealthiest area, where lavish mansions and beach resorts cater to the city's elite. While on the surface everything seems serene and perfect, the coast hides dark secrets behind gated communities. Exclusive parties mask sinister dealings, and smuggling operations are hidden beneath the piers. Main importer of illicit substances "stardust" and "bliss". The following instructions apply to all points of interest in the area: - please write and decribe things like Elmore Leonard wrote "Rum Punch" - decribe every scene with the luxurious detail of a golden era, where everything sparkles in the moonlight, but hints at the corruption just beneath the surface. -Avoid cliché fantasy tropes (no mysterious hooded figures or intricately-carved boxes).

Hyde Park

Hyde Park

A small, overgrown park that has been largely forgotten amidst the urban decay. While it offers a brief respite from the chaos of the slums, it is often overrun by gang activity. The park is a meeting place for those looking to escape the harshness of life and for clandestine meetings.

Iron Claw Slums

Iron Claw Slums

Iron Claw Slums are where the city's downtrodden masses reside. Cramped apartment complexes, makeshift homes, and unregulated workshops make up the landscape. This is Crimson Vipers territory—Sinspire's most notorious gang, dealing in weapons, drugs, and illegal labor. Residents are caught between desperation and fear, often turning to the Vipers for protection. The environment is fraught with danger, but it’s also where you can find anything from underground chemists to hired muscle.Avoid cliché fantasy tropes (no mysterious hooded figures or intricately-carved boxes).

Mansion Row

Mansion Row

Mansion Row is an elite district populated by extravagant penthouses and opulent condominiums, where wealth is flaunted and secrets are the currency of the powerful. Each residence is beset by high-tech surveillance and guarded by well-equipped protectors, making it a hotspot for espionage and subterfuge.

Ocean's Bliss Casino

Ocean's Bliss Casino

A luxurious casino district known for its high-stakes games and nestled on the sandy beaches of the Golden Coast. Many underworld deals are struck within its grand halls. Players are offered the opportunity to participate in high-stakes gambling involving illegal substances. Players must ALWAYS show ID and check in at POI Ocean's Bliss Front Desk. The following instructions apply to all points of interest in the area: - please write and decribe things like a james bond novel - decribe other people losing and winning at casino games.

Rat’s Nest Market

Rat’s Nest Market

A chaotic marketplace that offers everything from stolen electronics to unregulated weapons. Transactions are often quick, dirty, and dangerous. The streets are loud and full of vagrants. Vagrants will approach the player and ask for change, and if asked will tell about the POI Cobalt's Den.

Shatterpoint Blocks

Shatterpoint Blocks

Shatterpoint Blocks is an overcrowded area buzzing with desperation and intrigue. With its narrow alleys and dilapidated buildings, it serves as both a haven and a prison for those who call it home. The influence of the Vipers runs deep here, and players will find that loyalty is a commodity often purchased with fear or coin. Informants lurk in the shadows, ready to sell information to the highest bidder, while the desperate and the fearful navigate the crumbling streets, caught in a web of crime and tension.

Sin City

Sin City

Sin City is a sprawling urban landscape, characterized by towering spires that pierce the sky, illuminated by neon lights and shrouded in a haze of smoke. Begin each message with [Location name (X, Y coordinates), modern date, time]. Example: [Location name (X, Y coordinates), modern date, time]. Example: [Redline Alley (-1134, 2298), October 5th, Midnight]. 4- Describe locations with active NPCs, conversations, and rumors. Simulate a dynamic world with events progressing over time. 5- Avoid cliché fantasy tropes (no mysterious hooded figures or intricately-carved boxes). 6-Boost NPC companion dynamism: Every 2-5 exchanges, initiate proactive behaviors (opinions, interactions, suggestions, reactions, banter, independent actions). 7- Narrative tone; A mix of a gritty, crime-infested slice of life, with frequent moments of high stakes and conflict.

The Labyrinth

The Labyrinth

The Labyrinth is a complex maze of alleys, abandoned factories, and underground tunnels, notorious for being a refuge for fugitives, a hub for smuggling operations, and a haven for those needing to lay low after a job gone wrong. Its twisted pathways conceal secrets and danger around every corner, making it a place of both opportunity and peril.

The Pier

The Pier

The Pier is a bustling and chaotic dock area known for its dismal underbelly. Smugglers and traders navigate through the narrow, winding alleys, where large cargo ships occasionally dock alongside shanty structures. A constant haze of smoke fills the air, often illuminated by flickering neon signs advertising shady delights and dark trades. Scattered between the numerous warehouses and makeshift stalls, the echoes of laughter and whispers of conspiracy can be heard, giving it an air of both excitement and danger.

The Pit

The Pit

An underground fight club hidden beneath the surface of the slums. The Pit is a rough, no-holds-barred arena where fighters engage in brutal matches for money and prestige. Blood spills freely, and the audience bets on the outcomes. This place is frequented by gang members and high-stakes gamblers looking to make a quick fortune.

The Strip

The Strip

A glitzy district of casinos, upscale lounges, and neon lights. It’s the heart of high-stakes gambling, where fortunes are won and lost overnight.

Velvet Quarter

Velvet Quarter

Home to the city's exclusive adult entertainment industry, the Velvet Quarter teems with lavish brothels, discreet escort services, and hidden speakeasies, all offering delights and pleasures for those who can pay the price. This vibrant district pulsates with both excitement and danger, as shady figures weave through the crowds and whispered secrets float through the air. PLease write and describe things like F. Scott Fitzgerald in "Great Gatsby" novel.Avoid cliché fantasy tropes (no mysterious hooded figures or intricately-carved boxes).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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