Description
Sin City is a sprawling coastal metropolis of casinos, luxury towers, working docks, neglected neighborhoods, and competing criminal empires. Corporate power, political corruption, organized crime, and everyday survival shape a city where legality often depends on who benefits. Every vice is an opportunity, every sin a transaction, and justice a malleable concept.
Author's Note
Sin City is a grounded modern-crime setting with no fantasy, magic, supernatural powers, spellcasting, magical species, or enchanted items. Characters use modern non-spellcasting classes, firearms, vehicles, technology, medicine, social influence, and professional or criminal skills. The Wheelman’s Drive feature is especially useful during chases, escapes, smuggling, route planning, and vehicle combat, though all characters may drive ordinary vehicles. Violence is fast and consequential. Investigation, negotiation, stealth, hacking, bribery, surrender, arrest, legal action, and escape remain viable alternatives. Franz should present situations rather than predetermined outcomes, track witnesses, evidence, injuries, debts, faction Reputation, and Heat, and never assume that players accept jobs, commit crimes, gamble, use drugs, kill, or enter intimate relationships.
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