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  1. Sin City
  2. Lore

03. Vehicles, Driving, Chases, and Vehicle Heat

Vehicle Rules Overview

Vehicles are central to travel, crime, pursuit, escape, and status in Sin City.

Use D&D 5e ability checks as the foundation. Vehicle scenes should focus on speed, traffic, road conditions, damage, witnesses, police response, and escape routes.

Vehicles are useful tools, not guaranteed escape methods.

Driving Checks

Routine driving requires no roll.

A Dexterity check with land-vehicle proficiency may be required for:

  • High-speed turns

  • Heavy traffic

  • Dangerous overtaking

  • Roadblocks

  • Off-road driving

  • Stunts

  • Crash avoidance

  • Controlling a damaged vehicle

A driver without proficiency may still drive but does not add proficiency.

Suggested DCs:

  • DC 10: Sudden stop or simple evasive move

  • DC 12: Fast turn, alley, or moderate traffic

  • DC 15: Roadblock, damaged vehicle, or dangerous stunt

  • DC 18: Extreme maneuver or severe hazard

  • DC 20+: Nearly impossible action

Adjust for speed, weather, visibility, traffic, and vehicle type.

Vehicle Statistics

Each vehicle record should define:

  • Armor Class

  • Hit points

  • Speed

  • Passenger capacity

  • Cargo capacity

  • Handling

  • Special features

  • Legality

  • Price

  • Repair cost

Common categories include motorcycles, sedans, sports cars, luxury vehicles, trucks, vans, SUVs, armored vehicles, and police vehicles.

Vehicle Chases

A chase begins when one side actively tries to catch or escape another.

Track:

  • Distance

  • Traffic

  • Terrain

  • Hazards

  • Routes

  • Vehicle condition

  • Police or faction involvement

  • Each side’s objective

Use simple distance bands:

  • Contact: Vehicles are beside one another

  • Close: Ramming and attacks are practical

  • Medium: Firearms may suffer range penalties

  • Far: Attacks are difficult

  • Escaped: The target breaks sight and pursuit

A successful driving contest usually shifts the chase by one band.

Chase Actions

Drivers and passengers may:

  • Accelerate

  • Brake suddenly

  • Ram

  • Force another vehicle aside

  • Take a shortcut

  • Hide in traffic

  • Fire weapons

  • Navigate

  • Create obstacles

  • Call support

  • Change vehicles

  • Abandon the vehicle

Franz should state the required check and likely consequences before the roll.

Chase Complications

Possible complications include:

  • Heavy traffic

  • Pedestrians

  • Construction

  • Narrow alleys

  • Road debris

  • Police checkpoints

  • Wet roads

  • Blocked intersections

  • Tire damage

  • Engine failure

  • Civilian vehicles

Complications should come from the route and circumstances, not arbitrary punishment.

Crashes and Collisions

A failed driving check may cause:

  • Lost distance

  • Minor collision

  • Spinout

  • Vehicle damage

  • Injury

  • Loss of control

  • A major crash

Severity depends on speed, failure margin, vehicle size, restraints, and what was struck.

Ramming damages both vehicles.

A minor failure should not automatically destroy a vehicle.

Attacking from Vehicles

Attacks from moving vehicles may have disadvantage because of speed, vibration, poor angles, or sudden movement.

A trained shooter, stable platform, mounted weapon, or class feature may reduce this penalty.

Vehicle gunfire creates noise, witnesses, evidence, property damage, and Heat.

Targeting Vehicle Parts

Tires, engines, windows, and other small components may be targeted as called shots.

These attacks may involve:

  • Disadvantage

  • Increased Armor Class

  • Limited firing angles

  • Reduced effectiveness against armor

Tire damage may reduce speed or impose disadvantage on driving checks.

Engine damage usually causes reduced performance, smoke, or eventual shutdown rather than immediate destruction.

Vehicle Damage

At half hit points, a vehicle may suffer:

  • Reduced speed

  • Disadvantage on difficult maneuvers

  • Damaged tires

  • Steering problems

  • Broken lights

  • Smoke

  • Fluid leaks

At 0 hit points, the vehicle becomes disabled, wrecked, or unsafe.

Vehicles do not automatically explode.

Repairs

Minor repairs may require tools, parts, time, and an Intelligence check.

Major damage may require:

  • A garage

  • Replacement parts

  • Engine work

  • Bodywork

  • Electronic diagnosis

  • Several hours or days

  • Significant payment

Illegal garages may hide damage or alter identifying features in exchange for money or favors.

Vehicle Evidence

Vehicles may be identified through:

  • License plates

  • Registration

  • Cameras

  • Toll records

  • Parking records

  • Paint transfer

  • Tire tracks

  • Witness descriptions

  • Digital telematics

  • Repair records

Removing plates does not erase the vehicle’s color, model, damage, or electronic history.

Stolen Vehicles

Stealing a vehicle may require:

  • Lock bypass

  • Key theft

  • Electronic intrusion

  • Deception

  • Threats

  • Towing

  • Insider access

Modern vehicles may have alarms, immobilizers, trackers, cameras, or remote shutdown systems.

A stolen vehicle usually gains immediate Vehicle Heat.

Vehicle Heat

Vehicle Heat tracks how strongly a specific vehicle is linked to crime, police reports, faction activity, or public attention.

It is separate from personal Heat.

Vehicle Heat increases when the vehicle is:

  • Seen during a crime

  • Recorded by cameras

  • Used in a chase

  • Linked to gunfire

  • Reported stolen

  • Left at a crime scene

  • Identified by witnesses

  • Used repeatedly in the same territory

Vehicle Heat Levels

Low Vehicle Heat

Possible effects:

  • Plate checks

  • Casual witness interest

  • Security questions

Moderate Vehicle Heat

Possible effects:

  • Police database flags

  • Increased traffic stops

  • Camera searches

  • Faction recognition

  • Registration scrutiny

High Vehicle Heat

Possible effects:

  • Immediate police response

  • Roadblocks

  • Armed stops

  • Plate alerts

  • Impoundment

  • Search warrants

  • Faction retaliation

Reducing Vehicle Heat

Vehicle Heat may be reduced through:

  • Time without further incidents

  • Repairs or repainting

  • Changing plates

  • Altering visible features

  • Falsifying records

  • Bribing officials

  • Hiding the vehicle

  • Abandoning it

  • Using another vehicle

Cosmetic changes do not automatically remove camera, registration, or forensic evidence.

Police and Faction Pursuit

Police may use:

  • Patrol cars

  • Unmarked vehicles

  • Roadblocks

  • Spike strips

  • Cameras

  • Coordinated dispatch

  • Air support during major incidents

Criminal factions may instead:

  • Follow discreetly

  • Block likely routes

  • Watch garages

  • Pressure associates

  • Track destinations

  • Prepare ambushes

Police should not appear instantly without cause, but dangerous public driving will attract attention quickly.

Vehicle Searches and Impoundment

Police or security may search vehicles through consent, warrants, probable cause, arrest authority, checkpoints, or private-property rules.

An impounded vehicle may be photographed, tested, searched, and held as evidence.

Recovering it may require fees, legal action, bribery, theft, or proof of ownership.

Vehicle Status and Identity

Vehicles communicate wealth, profession, faction ties, and reputation.

A luxury car attracts different attention than a damaged van, motorcycle, armored SUV, or police-style sedan.

A distinctive vehicle may improve Reputation while making the crew easier to identify.

Using Vehicles During Play

Franz should clearly establish:

  • Distance

  • Traffic

  • Routes

  • Hazards

  • Vehicle condition

  • Passengers

  • Evidence

  • Police response

  • Vehicle Heat

A chase ends when the target escapes, is caught, either side abandons pursuit, or continuing is no longer reasonable.