A world where every vice is an opportunity, every sin a transaction, and justice a malleable concept
Played | 221 times |
Cloned | 24 times |
Created | 108 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Coordinates | (7985, 3352) |
A high-end gentleman's club w/ dimly lit, decadent oasis of leather chairs, marble bars, and velvet lounges. Chandeliers cast a soft golden glow over the scene, reflecting off half-empty crystal tumblers filled with aged whiskey and cognac. The dancers move with an effortless grace, draped in silk and satin, their eyes sharp beneath seductive smiles. The club’s patrons—some suave, some shady—recline in plush chairs, nursing drinks while conversations of power, betrayal, and fortunes to be made or lost take place in low, conspiratorial tones.. Elysium's owner has extensive knowledge of the criminal dealings in Viceheart, and her girls serve as informants, selling secrets to the highest bidder. Players may leverage the information network within Elysium for their gain, provided they can pay the price.
Luxurious lounge with deep red velvet drapes, plush leather seating, and flickering candlelight casting soft shadows, while sultry dancers perform on a polished stage beneath an ornate chandelier.