Fantasia (FOR ESL Students) world illustration - Fantasy theme
Fantasy

Fantasia (FOR ESL Students)

R
Roblduxov2

A magical land with small villages,forests, mountains, and a central kingdom called Fantasia


Author's Note: 1. Put the Model to GPT4 mini 2. Copy the following to Franz's instructions in the "Settings" --->> No mature content. Keep the text VERY SIMPLE and short. No hard vocabulary. Add [insert language] translation to below all English text. All English text MUST have [language] translation text to it. Adventure. The End goal is to kill the dragon. ----- Sometimes you might edit Franz's reply with google translate 1-2 times before he understants and keeps all text translated. Franz does not translate combat text.
Played18 times
Cloned1 times
Created
240 days ago
Last Updated
82 days ago
VisibilityPublic
Old Witch
CR 5Medium Humanoid
Old Witch
HP Range33 - 41 (Avg: 37)
AC15
XP1200

Description

The Old Witch is a sinister and powerful figure, feared by villagers and travelers alike. She is a master of dark magic and potions, using her vast knowledge to manipulate the very fabric of reality to suit her malevolent desires. Her cackle echoes through the woods, often carrying ominous portents of doom for those who dare cross her path. Cloaked in tattered robes and adorned with an assortment of bones and charms, her presence invokes dread and unease.

Details
SizeMedium
TypeHumanoid
CR5
XP1200
LanguagesCommon, Infernal, Sylvan
Defenses
Armor Class15
HP Range33 - 41 (Avg: 37)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cursed Charm

The Old Witch targets one creature she can see within 30 feet. The target must succeed on a Wisdom saving throw or be cursed for 1 minute. While cursed, the target has disadvantage on attack rolls and ability checks.

Eldritch Bolt

The Old Witch conjures a bolt of dark energy and makes a ranged spell attack against a creature within 120 feet. On a hit, the target takes 3d8 necrotic damage.

Potion of Misfortune

As an action, the Old Witch throws a small vial filled with a foul liquid at a point she can see within 60 feet. Creatures in a 10-foot radius must make a Dexterity saving throw, taking 4d6 poison damage on a failed save or half as much damage on a successful one.

Summon Familiar

The Old Witch can summon a mystical familiar that serves as her eyes and ears. The familiar acts autonomously, but it can communicate telepathically with the Witch and can perform simple tasks at her command.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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