
A magical land with small villages,forests, mountains, and a central kingdom called Fantasia
Played | 18 times |
Cloned | 1 times |
Created | 240 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Old Witch is a sinister and powerful figure, feared by villagers and travelers alike. She is a master of dark magic and potions, using her vast knowledge to manipulate the very fabric of reality to suit her malevolent desires. Her cackle echoes through the woods, often carrying ominous portents of doom for those who dare cross her path. Cloaked in tattered robes and adorned with an assortment of bones and charms, her presence invokes dread and unease.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1200 |
Languages | Common, Infernal, Sylvan |
Armor Class | 15 |
HP Range | 33 - 41 (Avg: 37) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Cursed Charm
The Old Witch targets one creature she can see within 30 feet. The target must succeed on a Wisdom saving throw or be cursed for 1 minute. While cursed, the target has disadvantage on attack rolls and ability checks.
Eldritch Bolt
The Old Witch conjures a bolt of dark energy and makes a ranged spell attack against a creature within 120 feet. On a hit, the target takes 3d8 necrotic damage.
Potion of Misfortune
As an action, the Old Witch throws a small vial filled with a foul liquid at a point she can see within 60 feet. Creatures in a 10-foot radius must make a Dexterity saving throw, taking 4d6 poison damage on a failed save or half as much damage on a successful one.
Summon Familiar
The Old Witch can summon a mystical familiar that serves as her eyes and ears. The familiar acts autonomously, but it can communicate telepathically with the Witch and can perform simple tasks at her command.