
The world is dark and unforgiving, with harsh enviornments and harsher people.
Played | 1 times |
Cloned | 0 times |
Created | 259 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Description
The Flesh Golem of Despair is a vile amalgamation of human and animal parts, stitched together in a horrific display of necromantic craftsmanship. Its form constantly shifts and oozes, as though the flesh itself is alive, pulsating rhythmically with a grotesque energy. This creature embodies fear and anguish, exuding an aura that can sap the will of even the bravest adventurers.
Size | Large |
Type | Construct |
CR | 8 |
XP | 3400 |
Languages | understands Common but cannot speak |
Armor Class | 14 |
HP Range | 90 - 120 (Avg: 105) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Horrific Presence (Recharge 5-6)
The Flesh Golem can induce fear in all creatures within 30 feet. Each target must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack
The Flesh Golem can make two attacks with its Slam.
Slam
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.