wildwest world illustration - Western theme
Western

wildwest

m
mibo

survive as a cowboy

Played23 times
Cloned2 times
Created
245 days ago
Last Updated
82 days ago
VisibilityPublic
Cowboy Cop
CR 5Medium Humanoid
Cowboy Cop
HP Range90 - 100 (Avg: 95)
AC15
XP1800

Description

The Cowboy Cop is a rugged, law-enforcing figure from an alternate Wild West dimension, blending elements of both a sheriff and a gritty bounty hunter. Clad in a long duster coat and a wide-brimmed hat, this enigmatic figure roams the dusty plains, serving justice with a swift draw and an unyielding sense of right and wrong. Their piercing gaze and calm demeanor hide a flicker of wild, untamed spirit ready to spring into action at the first sign of trouble.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Infernal
Defenses
Armor Class15
HP Range90 - 100 (Avg: 95)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Intimidating Presence

The Cowboy Cop can use their action to attempt to frighten a creature within 30 feet. The target must make a DC 14 Wisdom saving throw or become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Justice's Wrath

Once per day, the Cowboy Cop can unleash a volley of shots, making three ranged weapon attacks against one creature. On a hit, each attack deals 1d10 + 4 piercing damage.

Quick Draw

As a bonus action, the Cowboy Cop can draw and shoot their revolver, making a ranged weapon attack with a +8 to hit. On a hit, the target takes 1d10 + 4 piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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