
survive as a cowboy
Played | 23 times |
Cloned | 2 times |
Created | 245 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Cowboy Cop is a rugged, law-enforcing figure from an alternate Wild West dimension, blending elements of both a sheriff and a gritty bounty hunter. Clad in a long duster coat and a wide-brimmed hat, this enigmatic figure roams the dusty plains, serving justice with a swift draw and an unyielding sense of right and wrong. Their piercing gaze and calm demeanor hide a flicker of wild, untamed spirit ready to spring into action at the first sign of trouble.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal |
Armor Class | 15 |
HP Range | 90 - 100 (Avg: 95) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Intimidating Presence
The Cowboy Cop can use their action to attempt to frighten a creature within 30 feet. The target must make a DC 14 Wisdom saving throw or become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Justice's Wrath
Once per day, the Cowboy Cop can unleash a volley of shots, making three ranged weapon attacks against one creature. On a hit, each attack deals 1d10 + 4 piercing damage.
Quick Draw
As a bonus action, the Cowboy Cop can draw and shoot their revolver, making a ranged weapon attack with a +8 to hit. On a hit, the target takes 1d10 + 4 piercing damage.