Fantasy
You were hit by Truck-kun, and find yourself reincarnated in a DnD Tavern.
Author's Note: As unedited a world as I can make. No Region/World name. Just a blank 5e world and a tavern POI at 0,0.
Will add races and maybe classes (much harder to implement) periodically, if you want one suggested post it in the discord. I dont want to do too much custom work as F&F is still in beta, and they'll add more functionality as time goes on. This is intended to be plug-n-play 5e with as little added context as possible. A blank world to just get started.
V1: Added Aasimar race.
Played | 18 times |
Cloned | 3 times |
Created | 101 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Pipes of Haunting
Gear
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Gold Pieces |
Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.