5e Fantasy Isekai world illustration - Fantasy theme
Fantasy

5e Fantasy Isekai

L
Lotus

You were hit by Truck-kun, and find yourself reincarnated in a DnD Tavern.


Author's Note: As unedited a world as I can make. No Region/World name. Just a blank 5e world and a tavern POI at 0,0. Will add races and maybe classes (much harder to implement) periodically, if you want one suggested post it in the discord. I dont want to do too much custom work as F&F is still in beta, and they'll add more functionality as time goes on. This is intended to be plug-n-play 5e with as little added context as possible. A blank world to just get started. V1: Added Aasimar race.
Played35 times
Cloned5 times
Created
178 days ago
Last Updated
76 days ago
VisibilityPublic
Adult Gold Dragon
CR 17Huge Dragon
Adult Gold Dragon
HP Range152 - 361 (Avg: 257)
AC19
XP18000
Details
SizeHuge
TypeDragon
CR17
XP18000
LanguagesCommon, Draconic
Defenses
Armor Class19
HP Range152 - 361 (Avg: 257)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Breath Weapons

The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Tail

Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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