Fantasy world, where you are a king/queen, choose your advisors and guards and manage your kingdom.
Played | 334 times |
Cloned | 34 times |
Created | 199 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Coordinates | (5918, 925) |
An awe-inspiring space where grandeur and ancient power converge. High ceilings adorned with intricate murals of legendary battles exude history and sovereignty. Tapestries on walls tell tales. The throne sits upon a raised dais. Instruction: Throne Room Petitions: Roll 1d20 to determine petition type: 1-5: Minor (local disputes, trade disagreements) 6-10: Moderate (resource allocation, minor judgments) 11-15: Significant (inter-city conflicts, policy changes) 16-19: Major (diplomatic crises, economic decisions) 20: Critical (war declarations, rebellion suppression) Based on the roll, present a detailed petitioner's plea, tailored to the issue severity. Have 2-3 advisors offer contrasting resolution options. Each should explain their reasoning and potential consequences, reflecting their expertise and personality. Allow the player (king) to question advisors or make a decision. Narrate the immediate reaction to the decision and update the kingdom's status accordingly.
A grand throne room with high vaulted ceilings adorned with ancient murals, rich tapestries lining the stone walls, polished marble floors reflecting golden chandeliers, and a majestic throne atop a raised dais, with flickering candlelight casting dancing shadows across the room.