Chicago 1940s world illustration - Crime theme
Crime

Chicago 1940s

S
Smuggywuggywiggle

1943 Chicago: A gritty city of jazz, crime, shaped by Prohibition's aftermath and urban tension.


Author's Note: -More to be added soon like characters and locations *I Used night cafe for all ai generations I recommend checking it out
Played167 times
Cloned13 times
Created
246 days ago
Last Updated
73 days ago
VisibilityPublic
Brawler
Melee

Brawler

Hit Die: d10 Primary Ability: Strength (for physical combat and intimidation), Dexterity (for agility and quick reflexes) Skills: Athletics, Intimidation, Perception, Streetwise Class Features: Combat Expertise: Proficient with a wide range of weapons and unarmed combat. Use Strength for attack and damage rolls. Tactical Brawler: Advantage on melee attacks and damage rolls when facing a single opponent. Resilient Presence: Bonus hit points and resistance to physical damage; endure harshcondition

Enforcer
Melee

Enforcer

Hit Die: d10 Primary Ability: Strength (for physical prowess and intimidation), Constitution (for durability) Skills: Intimidation, Athletics, Perception, Streetwise Class Features: Heavy Hitter: Proficient with heavy weapons and unarmed combat; can use Strength for attack and damage rolls. Muscle: Advantage on checks to force open doors, break objects, or overpower opponents. Enforcement: Gain advantage on intimidation checks to compel others or assert dominance. Durable: Gain extra hit points

Smuggler
Melee

Smuggler

Hit Die: d8, Primary Ability: Dexterity (for stealth and agility), Charisma (for negotiations and deception) Skills: Stealth, Deception, Persuasion, Sleight of Hand Class Features: Contraband Specialist: Expertise in acquiring and transporting illegal goods. Hide in Plain Sight: Ability to blend into crowds or disguise illicit activities. Quick Escape: Gain advantage on checks related to escaping from tight situations. Black Market Connections: Access to a network for procuring rare and illegal

Fixer
Melee

Fixer

Hit Die: d8 Primary Ability: Charisma (for persuasion and negotiation), Dexterity (for quick thinking) Skills: Persuasion, Insight, Deception, Performance Class Features: Deal Maker: Can broker deals and negotiate terms with various factions. Smooth Talker: Gain advantage on charisma checks during social interactions. Crisis Management: Can handle and resolve dangerous situations efficiently. Favor Bank: Accumulate favors from influential NPCs which can be called upon later.

Street Smart
Melee

Street Smart

Description: A savvy urban survivor who navigates the city's underworld with wit, stealth, and cunning charm. Hit Dice: 1d8 Proficiencies: Light armor, brass knuckles, switchblades. Skills: Stealth, Deception, Insight, Persuasion. Tools: Thieves’ tools, Disguise kit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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