Chromatica world illustration - Fantasy theme
Fantasy

Chromatica

N
NotABluejay

Every player who comes here accidentally came through a portal at the end of a rainbow.


Author's Note: Imagine a hidden realm lying just beneath our world—one you can enter if you know where to look. Picture this: at the end of every rainbow, there’s a portal leading to a mysterious land known as Chromatica. In this fantastical world, mythical beasts and enigmatic foes lurk around every corner. Who knows? If you dare to explore, you might just encounter these creatures and uncover secrets that could change everything. Are you ready to find the end of the rainbow and step into the unknown?
Played54 times
Cloned3 times
Created
249 days ago
Last Updated
75 days ago
VisibilityPublic
Holy water (flask)
CommonGear (Standard Gear)
Holy water (flask)
Weight1.00 lb.
Cost25.00 Irridescent Chips

Description

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

Details
TypeGear
CategoryStandard Gear
RarityCommon
Weight1.00 lb.
Cost25.00 Irridescent Chips
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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