Post Apocalyptic
A world that was devasted by nuculer war generations ago and is now a constant struggle
Author's Note: Prior to the end of the world, it was slightly more advanced than ours but had broken down into major wars and civil wars so many small munitions were used up, but there are huge areas still mined and there are active warheads scattered around.
Played | 1 times |
Cloned | 0 times |
Created | 352 days ago |
Last Updated | 37 days ago |
Visibility | Public |

Marilith
Large Fiend - CR 16
Details
Size | Large |
Type | Fiend |
CR | 16 |
XP | 15000 |
Languages | Abyssal, telepathy 120 ft. |
Defenses
Armor Class | 18 |
HP Range | 108 - 270 (Avg: 189) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | |
Condition Immunities |
Stats
strength
18
dexterity
20
constitution
20
intelligence
18
wisdom
16
charisma
20
Actions
Longsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Multiattack
The marilith can make seven attacks: six with its longswords and one with its tail.
Tail
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
Teleport
The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.