Inter-Dimensional Madness world illustration - Fantasy theme
Fantasy

Inter-Dimensional Madness

R
Rathatri

You invented a portal gun that leads to an infinite number of parallel worlds


Author's Note: Custom Instructions List; https://drive.google.com/file/d/1TnqwMFaFJHh4pNouyYzOZnbaOT4j-GhH/view?usp=drivesdk Who knows what your reasons for going through the multiverse are, could be: 1. Searching for the perfect pizza dimension where toppings are sentient and willingly sacrifice themselves for taste 2. Escaping interdimensional debt collectors after a failed get-rich-quick scheme 3. Trying to find their original dimension after accidentally leaving their keys in a parallel universe 4. Collecting rare interdimensional stamps for a cosmic scrapbook 5. Running an underground railroad for beings escaping oppressive realities 6. Seeking the mythical "Dimension of Eternal Wi-Fi" with infinite bandwidth 7. Attempting to win an interdimensional scavenger hunt organized by bored cosmic entities 8. Fleeing from a vengeful ex who happens to be an omnipotent being 9. Searching for the only cure to a rare disease that exists scattered across multiple realities 10. Trying to return borrowed items to friends before they notice (items accidentally taken to wrong dimensions) 11. Participating in an extreme interdimensional game show for fabulous prizes 12. Seeking the perfect gift for a higher-dimensional being's birthday 13. Attempting to stop a "dimensional domino effect" caused by a careless reality-altering sneeze 14. Tracking down a shapeshifting criminal who's been impersonating them across dimensions 15. Searching for the only dimension where their favorite canceled TV show wasn't canceled 16. Trying to escape a curse that causes them to involuntarily dimension-hop every time they sneeze 17. Collecting ingredients for the ultimate interdimensional cookbook 18. Searching for the one reality where they actually remembered to floss regularly 19. Attempting to win back their soul in a series of increasingly absurd bets with interdimensional demons 20. Trying to find the dimension where they left their other interdimensional portal device charger
Played21 times
Cloned9 times
Created
167 days ago
Last Updated
5 days ago
VisibilityPublic
Apparatus of the Crab
Apparatus of the Crab
Gear
Details
TypeGear
CategoryWondrous Items
RarityLegendary
Weight500.00 lb.
Cost0.00 Munnies
Description

This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. The apparatus of the Crab is a Large object with the following statistics: Armor Class: 20 Hit Points: 200 Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended) Damage Immunities: poison, psychic To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside. The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure. A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table. Apparatus of the Crab Levers | Lever | Up | Down | |---|---|---| | 1 | Legs and tail extend, allowing the apparatus to walk and swim. | Legs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed. | | 2 | Forward window shutter opens. | Forward window shutter closes. | | 3 | Side window shutters open (two per side). | Side window shutters close (two per side). | | 4 | Two claws extend from the front sides of the apparatus. | The claws retract. | | 5 | Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage. | Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 15). | | 6 | The apparatus walks or swims forward. | The apparatus walks or swims backward. | | 7 | The apparatus turns 90 degrees left. | The apparatus turns 90 degrees right. | | 8 | Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet. | The light turns off. | | 9 | The apparatus sinks as much as 20 feet in liquid. | The apparatus rises up to 20 feet in liquid. | | 10 | The rear hatch unseals and opens. | The rear hatch closes and seals. |

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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