Inter-Dimensional Madness world illustration - Fantasy theme
Fantasy

Inter-Dimensional Madness

R
Rathatri

You invented a portal gun that leads to an infinite number of parallel worlds


Author's Note: Custom Instructions List; https://drive.google.com/file/d/1TnqwMFaFJHh4pNouyYzOZnbaOT4j-GhH/view?usp=drivesdk Who knows what your reasons for going through the multiverse are, could be: 1. Searching for the perfect pizza dimension where toppings are sentient and willingly sacrifice themselves for taste 2. Escaping interdimensional debt collectors after a failed get-rich-quick scheme 3. Trying to find their original dimension after accidentally leaving their keys in a parallel universe 4. Collecting rare interdimensional stamps for a cosmic scrapbook 5. Running an underground railroad for beings escaping oppressive realities 6. Seeking the mythical "Dimension of Eternal Wi-Fi" with infinite bandwidth 7. Attempting to win an interdimensional scavenger hunt organized by bored cosmic entities 8. Fleeing from a vengeful ex who happens to be an omnipotent being 9. Searching for the only cure to a rare disease that exists scattered across multiple realities 10. Trying to return borrowed items to friends before they notice (items accidentally taken to wrong dimensions) 11. Participating in an extreme interdimensional game show for fabulous prizes 12. Seeking the perfect gift for a higher-dimensional being's birthday 13. Attempting to stop a "dimensional domino effect" caused by a careless reality-altering sneeze 14. Tracking down a shapeshifting criminal who's been impersonating them across dimensions 15. Searching for the only dimension where their favorite canceled TV show wasn't canceled 16. Trying to escape a curse that causes them to involuntarily dimension-hop every time they sneeze 17. Collecting ingredients for the ultimate interdimensional cookbook 18. Searching for the one reality where they actually remembered to floss regularly 19. Attempting to win back their soul in a series of increasingly absurd bets with interdimensional demons 20. Trying to find the dimension where they left their other interdimensional portal device charger
Played21 times
Cloned9 times
Created
243 days ago
Last Updated
75 days ago
VisibilityPublic
Arcane Hand
EvocationLevel 5
Arcane Hand

Description

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand. The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space. When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it. **Clenched Fist.** The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage. **Forceful Hand.** The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it. **Grasping Hand.** The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier **Interposing Hand.** The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

Spell Details
Level5
Range120
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service