Inter-Dimensional Madness world illustration - Fantasy theme
Fantasy

Inter-Dimensional Madness

R
Rathatri

You invented a portal gun that leads to an infinite number of parallel worlds


Author's Note: Custom Instructions List; https://drive.google.com/file/d/1TnqwMFaFJHh4pNouyYzOZnbaOT4j-GhH/view?usp=drivesdk Who knows what your reasons for going through the multiverse are, could be: 1. Searching for the perfect pizza dimension where toppings are sentient and willingly sacrifice themselves for taste 2. Escaping interdimensional debt collectors after a failed get-rich-quick scheme 3. Trying to find their original dimension after accidentally leaving their keys in a parallel universe 4. Collecting rare interdimensional stamps for a cosmic scrapbook 5. Running an underground railroad for beings escaping oppressive realities 6. Seeking the mythical "Dimension of Eternal Wi-Fi" with infinite bandwidth 7. Attempting to win an interdimensional scavenger hunt organized by bored cosmic entities 8. Fleeing from a vengeful ex who happens to be an omnipotent being 9. Searching for the only cure to a rare disease that exists scattered across multiple realities 10. Trying to return borrowed items to friends before they notice (items accidentally taken to wrong dimensions) 11. Participating in an extreme interdimensional game show for fabulous prizes 12. Seeking the perfect gift for a higher-dimensional being's birthday 13. Attempting to stop a "dimensional domino effect" caused by a careless reality-altering sneeze 14. Tracking down a shapeshifting criminal who's been impersonating them across dimensions 15. Searching for the only dimension where their favorite canceled TV show wasn't canceled 16. Trying to escape a curse that causes them to involuntarily dimension-hop every time they sneeze 17. Collecting ingredients for the ultimate interdimensional cookbook 18. Searching for the one reality where they actually remembered to floss regularly 19. Attempting to win back their soul in a series of increasingly absurd bets with interdimensional demons 20. Trying to find the dimension where they left their other interdimensional portal device charger
Played21 times
Cloned9 times
Created
254 days ago
Last Updated
86 days ago
VisibilityPublic
Shapechange
TransmutationLevel 9
Shapechange

Description

You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary actions or lair actions of the new form. You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak. When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state. During this spell's duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.

Spell Details
Level9
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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