Fantasy
Tamriel is a world with rich history, magic, and diverse races, set in The Elder Scrolls universe.
Author's Note: This world draws heavily on the lore from The Elder Scrolls series, particularly set during the 4th Era. Magic, politics, and ancient deities play crucial roles in shaping events. Players may encounter familiar landmarks and creatures but should expect deeper realism in geography and interactions.
Because I want this to have rich gameplay, I'm sacrificing purest lore in order to not have to invent a new custom 5e.
Played | 29 times |
Cloned | 1 times |
Created | 210 days ago |
Last Updated | Yesterday |
Visibility | Public |
Spike Growth
Transmutation•Level 2

Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Spell Details
Level | 2 |
Range | 150 |