Aytran world illustration - Fantasy  theme
Fantasy

Aytran

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magistor8

History of the World Aytran


Author's Note: Aytran is a realm where magic and myth intertwine, shaped by ancient Celestials who forged kingdoms for Elves, Dwarves, and Humans. Peace shattered with the rise of the Shadowborn, dark sorcerers whose lust for power ignited devastating wars, leaving the land scarred. From the ashes of conflict, new heroes emerged, exploring lost civilizations and uncovering relics of the past. Today, Aytran is a land of peril and promise, where factions clash and ancient prophecies whisper of change, inviting adventurers to shape its unfolding destiny.
Played1 times
Cloned0 times
Created
377 days ago
Last Updated
65 days ago
VisibilityPublic
Ancient Bronze Dragon
CR 22Gargantuan Dragon
Ancient Bronze Dragon
HP Range216 - 672 (Avg: 444)
AC22
XP41000
Details
SizeGargantuan
TypeDragon
CR22
XP41000
LanguagesCommon, Draconic
Defenses
Armor Class22
HP Range216 - 672 (Avg: 444)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.

Breath Weapons

The dragon uses one of the following breath weapons. Lightning Breath. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

Change Shape

The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Claw

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Tail

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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