Fantasy
History of the World Aytran
Author's Note: Aytran is a realm where magic and myth intertwine, shaped by ancient Celestials who forged kingdoms for Elves, Dwarves, and Humans. Peace shattered with the rise of the Shadowborn, dark sorcerers whose lust for power ignited devastating wars, leaving the land scarred. From the ashes of conflict, new heroes emerged, exploring lost civilizations and uncovering relics of the past. Today, Aytran is a land of peril and promise, where factions clash and ancient prophecies whisper of change, inviting adventurers to shape its unfolding destiny.
Played | 1 times |
Cloned | 0 times |
Created | 377 days ago |
Last Updated | 65 days ago |
Visibility | Public |
Knight
CR 3•Medium Humanoid

HP Range24 - 80 (Avg: 52)
AC18
XP700
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | any one language (usually Common) |
Defenses
Armor Class | 18 |
HP Range | 24 - 80 (Avg: 52) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Greatsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership
For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Multiattack
The knight makes two melee attacks.