Fantasy
History of the World Aytran
Author's Note: Aytran is a realm where magic and myth intertwine, shaped by ancient Celestials who forged kingdoms for Elves, Dwarves, and Humans. Peace shattered with the rise of the Shadowborn, dark sorcerers whose lust for power ignited devastating wars, leaving the land scarred. From the ashes of conflict, new heroes emerged, exploring lost civilizations and uncovering relics of the past. Today, Aytran is a land of peril and promise, where factions clash and ancient prophecies whisper of change, inviting adventurers to shape its unfolding destiny.
Played | 1 times |
Cloned | 0 times |
Created | 378 days ago |
Last Updated | 66 days ago |
Visibility | Public |
Ice Mephit
CR 0.5•Small Elemental

HP Range6 - 36 (Avg: 21)
AC11
XP100
Details
Size | Small |
Type | Elemental |
CR | 0.5 |
XP | 100 |
Languages | Aquan, Auran |
Defenses
Armor Class | 11 |
HP Range | 6 - 36 (Avg: 21) |
Damage Vulnerabilities | , |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities |
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath
The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.