Aytran world illustration - Fantasy  theme
Fantasy

Aytran

m
magistor8

History of the World Aytran


Author's Note: Aytran is a realm where magic and myth intertwine, shaped by ancient Celestials who forged kingdoms for Elves, Dwarves, and Humans. Peace shattered with the rise of the Shadowborn, dark sorcerers whose lust for power ignited devastating wars, leaving the land scarred. From the ashes of conflict, new heroes emerged, exploring lost civilizations and uncovering relics of the past. Today, Aytran is a land of peril and promise, where factions clash and ancient prophecies whisper of change, inviting adventurers to shape its unfolding destiny.
Played1 times
Cloned0 times
Created
301 days ago
Last Updated
63 days ago
VisibilityPublic
Conjure Animals
Conjure Animals
Conjuration
Details
SchoolConjuration
Level3
Casting Time1 action
Range60
DurationUp to 1 hour
Description

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: - One beast of challenge rating 2 or lower - Two beasts of challenge rating 1 or lower - Four beasts of challenge rating 1/2 or lower - Eight beasts of challenge rating 1/4 or lower - Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures' statistics.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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