Big World, Little Familars world illustration - Modern theme
Modern

Big World, Little Familars

M
Muttboy

You are a familiar that has been summoned to the modern world by college students.


Author's Note: Four college students at Desert Springs University found an old book of magic in the library. Thinking it would be a laugh they took it home and decided to perform a few incantations. To their surprise each of them managed to summon a familiar. The player plays as one of these tiny familiars and must navigate the world of humans while being only one foot tall. When starting the game and Franz asks how to begin the game, give the following prompt: Begin the game with the player character being summoned into the dormitory at the same time as the other familiars. The four students who performed the summoning did not expect the ritual to work and are shocked to see the sudden appearance of four small mythical creatures. Work in progress: Still working on areas, may add a second set of familiars and a location for custom familiars later.
Played194 times
Cloned24 times
Created
230 days ago
Last Updated
40 days ago
VisibilityPublic
Tyko Racoon
CR 3Medium Construct
Tyko Racoon
HP Range40 - 60 (Avg: 50)
AC15
XP700

Description

Tyko Racoon is an old Pizzeria mascot animatronic built in the 1980s, now haunted and animated by restless spirits. During the night, he comes to life, accompanied by his fellow animatronics. Despite his fun-loving appearance, Tyko is in deep disrepair, with rusted joints and frayed wires, yet his glowing eyes ominously shine in the darkness, hinting at the malevolent intentions that lie behind his joyful facade. This ancient mascot's main goal is to stuff any unwitting 'endoskeleton' that isn't wearing an animatronic suit into an empty Tyko suit, ensuring they join his ranks in eternal servitude.

Details
SizeMedium
TypeConstruct
CR3
XP700
LanguagesCommon, Infernal
Defenses
Armor Class15
HP Range40 - 60 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Glowing Gaze

Tyko can emit a blinding flash from his glowing eyes. Each creature within 15 feet must succeed on a Constitution saving throw (DC 12) or be blinded until the end of their next turn.

Grab and Stuff

Tyko reaches out with his mechanical arms to grab a target within 5 feet. The target must succeed on a Strength saving throw (DC 14) or be restrained until the end of their next turn. If the target is restrained, Tyko can attempt to stuff them into an empty Tyko suit as an action.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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