Modern
You are a familiar that has been summoned to the modern world by college students.
Author's Note: Four college students at Desert Springs University found an old book of magic in the library. Thinking it would be a laugh they took it home and decided to perform a few incantations. To their surprise each of them managed to summon a familiar. The player plays as one of these tiny familiars and must navigate the world of humans while being only one foot tall.
When starting the game and Franz asks how to begin the game, give the following prompt:
Begin the game with the player character being summoned into the dormitory at the same time as the other familiars. The four students who performed the summoning did not expect the ritual to work and are shocked to see the sudden appearance of four small mythical creatures.
Work in progress: Still working on areas, may add a second set of familiars and a location for custom familiars later.
Played | 180 times |
Cloned | 21 times |
Created | 199 days ago |
Last Updated | 9 days ago |
Visibility | Public |

Murder Mittens
Small Beast - CR 1
Murder Mittens appears to be an ordinary housecat at first glance, but beneath its fluffy exterior lies a cunning and ferocious predator. Often underestimated due to its small size, this feline is known to ambush tiny familiars, making it a perilous encounter for them. With a playful demeanor and a predatory instinct, Murder Mittens can switch from cozy companion to deadly hunter in the blink of an eye.
Details
Size | Small |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 6 - 12 (Avg: 9) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
10
dexterity
16
constitution
14
intelligence
3
wisdom
10
charisma
8
Actions
Claw Attack
Murder Mittens makes two claw attacks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Pounce
If Murder Mittens moves at least 10 feet straight toward a target and then hits it with a claw attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone.