Warcraft Story Third War [Warcraft III] world illustration - Fantasy theme
Fantasy

Warcraft Story Third War [Warcraft III]

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The history of Warcraft 3 ROC is now in your hands, repeat the events of the past or change it!


Author's Note: Warcraft 3 Reign of Chaos timeline. We did not believe in prophecies, so evil forces arrived in Azroth. The Burning Legion has retured! === CUSTOM INSTRUCTIONS -The events take place in the world of Azeroth in the Warcraft 3 universe, from the beginning. Franz should try not to spoiler anything and run campaigns of Alliance, Horde, Undead or Night Elves (depending on character choice) as in the game (Warcraft 3 Reign of Chaos). (ONLY FOR RUSSIA PLAYERS) -Полный русский язык и связь с русским Warcraft 3(персонажи говорят знакомые фразы из игры, а диалоги полностью скопированы. Тот же "Проклятье, Утер! Как будущий король я приказываю тебе очистить этот город от солдат тьмы!")
Played69 times
Cloned9 times
Created
260 days ago
Last Updated
75 days ago
VisibilityPublic
Water Elemental
CR 5Large Elemental
Water Elemental
HP Range60 - 168 (Avg: 114)
AC14
XP1800
Details
SizeLarge
TypeElemental
CR5
XP1800
LanguagesAquan
Defenses
Armor Class14
HP Range60 - 168 (Avg: 114)
Damage VulnerabilitiesNone
Damage Resistances,
Damage Immunities
Condition Immunities, , , , , , ,
Actions

Multiattack

The elemental makes two slam attacks.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Whelm

Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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