Warcraft Story Third War [Warcraft III] world illustration - Fantasy theme
Fantasy

Warcraft Story Third War [Warcraft III]

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The history of Warcraft 3 ROC is now in your hands, repeat the events of the past or change it!


Author's Note: Warcraft 3 Reign of Chaos timeline. We did not believe in prophecies, so evil forces arrived in Azroth. The Burning Legion has retured! === CUSTOM INSTRUCTIONS -The events take place in the world of Azeroth in the Warcraft 3 universe, from the beginning. Franz should try not to spoiler anything and run campaigns of Alliance, Horde, Undead or Night Elves (depending on character choice) as in the game (Warcraft 3 Reign of Chaos). (ONLY FOR RUSSIA PLAYERS) -Полный русский язык и связь с русским Warcraft 3(персонажи говорят знакомые фразы из игры, а диалоги полностью скопированы. Тот же "Проклятье, Утер! Как будущий король я приказываю тебе очистить этот город от солдат тьмы!")
Played69 times
Cloned9 times
Created
260 days ago
Last Updated
75 days ago
VisibilityPublic
Quasit
CR 1Tiny Fiend
Quasit
HP Range3 - 12 (Avg: 8)
AC13
XP200
Details
SizeTiny
TypeFiend
CR1
XP200
LanguagesAbyssal, Common
Defenses
Armor Class13
HP Range3 - 12 (Avg: 8)
Damage VulnerabilitiesNone
Damage Resistances, , ,
Damage Immunities
Condition Immunities
Actions

Claw (Bite in Beast Form)

Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Invisibility

The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

Scare

One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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