A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2529 times |
Cloned | 136 times |
Created | 398 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Size | 0 |
Type | Hill |
Coordinates | (-37, 93) to (-19, 104) |
Dusthawk Hill rises starkly against the skyline, its rugged slopes a striking contrast to the sprawling chaos of Baldur’s Gate encircling its base. The hill’s wild beauty stands out amidst the urban frenzy, with sharp, rocky outcroppings casting long shadows in the fading sunlight. Coarse grasses sway in the wind, and hawks wheel high above, their piercing cries audible even over the distant din of the city. From the lower streets, the hill seems both remote and imposing, its summit shrouded in a veil of mystery. A faint trail of dust spirals up its paths, suggesting movement—a stray traveler, or something more. The juxtaposition of nature’s unyielding majesty with the city’s bustling life makes Dusthawk Hill feel like a place on the edge of two worlds, where adventure might begin and secrets might unfold. It beckons with the promise of quiet amid chaos, but also the danger of the unknown.
The sides of the hill has steep-faced cliffs of yellow granite that rises high above the Outer City slums of Baldur's Gate. Beneath the hill are a series of sea caves that are rumored to house a den of werewolves. Dusthawk Hill earned its name for being one of the final roosting places of the Chionthar Dusthawk. The hill was declared as private land that was protected from any non-licensed hunters. This action was taken by Baldurian officials to preserve the dwindling population of the Chionthar Dusthawk. Outer City residents begrudge the fact that the land is given more care and protection than their own neighborhoods by the city's wealthy patriar families.