Sword Coast world illustration - Fantasy theme
Fantasy

Sword Coast

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Xerrok

A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.

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313 days ago
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Belching Dragon

Belching Dragon

It is rather run-of-the-mill and offers a standard variety of drinks at reasonable prices. The only little fame it got was from a visit of the famous Volothamp Geddarm.

Burning Wizard

Burning Wizard

A bustling tavern, considered a favorite among the locals. It is staffed by acolytes of Lathander from the nearby Song of the Morning temple, who are trained to engage in pleasant conversation and entertain the tavern's patrons. No food is served, though runners are available to fetch platters of food from other local inns. It earned its name from the tale of the mage Ulcaster, and his school of magic, which ruins lie to the east.

Burnt Store

Burnt Store

A building that was used as a store in the past, but was burnt down a long time ago. Rumors tell that the basement was converted by a cult into a shrine dedicated to resurrecting a tanar'ri by the name Aec'Letec and the villagers burnt down everything, after adventurers cleared out the cultists and the resurrected beast.

Candlekeep Inn

Candlekeep Inn

It serves all social classes, from peasants to nobles. Mainly wine, but also a couple of other beverages are sold. It also sells a variety of weapons and armor.

Cloakwood Nest Cave

Cloakwood Nest Cave

A natural labyrinth of tunnels and chambers, created over time by the persistent work of its arachnid architects. It’s a place where the line between predator and prey is thin, and the unwary can quickly become ensnared in a web from which there is no escape. Adventurers who dare to venture into the Cloakwood Nest Cave must be vigilant at all times, for the Ettercaps and spiders are not the only danger lurking in the shadows. The forest itself is alive with the whispers of the unseen, and the nest is a testament to the untamed and perilous beauty of nature in its most raw form.

Cloud Peak Outfitters

Cloud Peak Outfitters

An equipment shop for mountain travelers which also offers adventuring gear and a small sortiment of weapons and armor.

Druid Grove

Druid Grove

The Druid Grove in the Cloakwood is home to a secretive sect known as the Shadow Druids. Unlike their more traditional counterparts, these druids are fiercely protective of their isolation and the wilderness they call home. They share a profound bond with the forest's wildlife and are known to be amicable only towards fellow druids who respect the natural order as fervently as they do. To outsiders, they may appear aloof or unwelcoming, but among the flora and fauna of the Cloakwood, they are guardians who operate from the shadows, ensuring the purity and sanctity of their verdant realm. Their presence is often felt rather than seen, a whisper in the leaves, a fleeting shadow in the underbrush, always vigilant against those who would disrupt the delicate balance they strive to maintain.

Durlag's Tower

Durlag's Tower

A large tower that is said to be haunted by a powerful entity, as well as one that houses immeasurable treasure. It is a extremely dangerous place to be, even for the most experienced adventurers.

Elfsong Tavern

Elfsong Tavern

The Elfsong Tavern is a well-known tavern in the city of Baldur's Gate. The name derives from an unusual haunting: a ghostly female elven voice heard periodically throughout the establishment. The singing is quiet, but could be heard quite clearly. It is most often described as both beautiful and mournful. The identity of the singer is unknown, but it is clear that her song is a lament for a lover lost at sea. No other music is permitted inside the Elfsong.

Feldepost's Inn

Feldepost's Inn

An old establishment which is a quiet, comfortable inn that is a favorite among the elderly. Every patron who booked a room was treated to a drawn bath, with water to the temperature of their choosing. The attendants are quiet and polite, and aid customers with bathing if they so requested. The served food is quite superior to that found in other establishments. Dishes include such highlights as cheese and cucumber buns and mushroom tarts, which are on the house with the purchase of beverages.

Firewine Bridge

Firewine Bridge

Firewine Bridge was once an elven trading town, but it was destroyed in a sorcerous battle long time ago. The sorcerous battle was so mighty that it not only leveled the elven town, it also altered the course of the stream over which the bridge crossed. This makes the area potentially dangerous, since wild magic surges at random and can have fatal outcomes for anyone caught in it.

Friendly Arm Inn

Friendly Arm Inn

The most prominent building around the hamlet is the stone keep which houses the titular inn. This establishment is a popular stop for people traveling on the Coast Road.

Gnoll Stronghold

Gnoll Stronghold

An ancient fort that was taken over by hostile gnolls a long time ago and who still fiercly protect their territory.

Great Library

Great Library

It is considered to own the largest and most comprehensive collection of scholarly writings, lore and knowledge in all of Faerûn. In addition to the great works and rare tomes found within, the Great Library holds a seemingly endless amount of paltry and insignificant documents such as recipes, inscribed song lyrics, journals of fairly unremarkable individuals and other such trivial writings. It holds a dozen towers, known as necessariums, that offer seekers ample place to study and read in peace. Scholars of all races and backgrounds, even those from other planes of existence, are granted a place in Candlekeep, so long as they abide by the Orders of Accordance. The Avowed count Humans, tieflings, dragonborn, and even githzerai among its members, and at least one ogre scholar was granted residence within the keep's walls. The subterranean vaults are guarded by the ghost of the silver dragon Miirym, who was bound to defend Candlekeep and the Avowed by the great sorcerer Torth.

Great Tree

Great Tree

The Great Tree of Cloakwood stands as a silent sentinel, its roots delving deep into the ancient earth, intertwining with the very essence of the land. It is a living monument, venerated by the local shadow druids who act as its guardians and acolytes. This colossal being is not merely a tree but a nexus of life that has witnessed the eons pass and the world change around its steadfast presence. Its significance to the shadow druids is profound; they revere it not only for its size and age but for its spiritual connection to the nature. It is said that the Great Tree holds ancient wisdom within its bark and that its leaves whisper secrets of the forest. The druids, in their devotion, protect the tree with a fervent zeal, ensuring that its legacy endures for generations to come. In their eyes, the Great Tree is a sacred embodiment of the balance and resilience of the wilds, a testament to the enduring strength of the natural world.

High Hedge

High Hedge

It is Thalantyr the Conjurer's estate for a very long time, so long that people are questioning how a human can get so old.

Hunting Lodge

Hunting Lodge

Situated at the border of the Cloakwood and owned by Baldurian nobles that use it to hunt in the region, which often introduces conflicts with the local druids.

Iron Throne Mines Ruins

Iron Throne Mines Ruins

Ruins of former iron mines that often changed ownership and were rebuilt and destroyed in the past. The tunnels were flooded to prevent further use of the mines. The most recent owner was the Iron Throne who poisoned the iron in the Sword Coast region to make it fragile and break easily to have the monopoly on the iron market. They were defeated by adventurers who also flooded the mines.

Jovial Juggler

Jovial Juggler

While it can be considered quite the average establishment, it is quite popular among the youth. It is the inn of choice for those who want to drink, dance and spend their evening in revelry. Minstrels and other performers are featured nearly nightly, and well-paid for their performances. Revelers are treated to meals of whole roasted pigs, boars, and oxen.

Nahskel Inn

Nahskel Inn

A simple inn with a history of attempted murders. The guests are usually weary travellers and grumpy locals.

Nashkel Mines

Nashkel Mines

These mines are known for their production of iron, gems, and precious metals, by the people of Naskel, which are then processed in the town of Crimmor before being shipped to Athkatla and beyond. The Nashkel Mines have a significant history, as they were once contaminated by a Cyric cleric, which led to the Iron Crisis that affected the Sword Coast.

Peldvale

Peldvale

Peldvale is an area within the vast and mysterious Wood of Sharp Teeth. This forest, known for its dense and somewhat perilous terrain, is located southeast of Baldur’s Gate and is a place of intrigue and danger. Peldvale itself carries a reputation for being a haven for bandits and other unsavory characters who might seek refuge among the trees. The Wood of Sharp Teeth is also home to a variety of creatures and has a rich history that includes ancient ruins and tales of spelljammers. It’s a place where adventurers must tread carefully, as the beauty of the natural surroundings belies the potential threats lurking within.

Ravenglade Keep

Ravenglade Keep

Ravenglade Keep, nestled in the Wood of Sharp Teeth, is a legendary place of ancient magic and knowledge. It's a mystical crossroads where destinies entwine and reality feels malleable. More than a structure, it's a living chronicle, a silent guardian of secrets, embodying the spirit of adventure and the quest for the unknown.

Red Sheaf

Red Sheaf

It is the favorite stop of merchants passing through the city, due to its fast service and warm creature comforts. It offers private meeting rooms, that are protected by locking doors. The famous author Volothamp Geddarm suspected there are discreet spyholes installed within these rooms. For Food they offer the typical fare of cold soups, cheese, fruits and roasted meat. However the latter-most of these dishes are often blacked to the point of ash. The cold potato soup however, is considered quite delightful. Traveling performers such as minstrels and bards are not welcome to perform at the inn, and could only stay as paying guests. In fact, the owner and the staff provide no entertainment for guests whatsoever.

Ruins of Vehlarr

Ruins of Vehlarr

Vehlarr was a city named after its creator, the werewolf Vehlarr, who united the werewolf packs of the Wood of Sharp Teeth into a single nation. The city was the site of the Circle of Vehlarr, a magic portal into the city of Myth Lharast, until the deity Selûne destroyed both cities in 720 DR, after being angered by the warfare between them. It is rumoured that Vehlarr was not destroyed and still exists on another ageless plane. On nights of a full moon, the city is supposed to return to Abeir-Toril and it supposedly accessible through the Circle of Vehlarr.

Seawatch Tower

Seawatch Tower

The ruins of a lighthouse that was overrun by sirens who use it to lure ships into the nearby Shipwreck Coast. They will fiercely defend their home, which enables them to amass a lot of victims and treasures.

Sharess' Caress

Sharess' Caress

A pleasure house where guests can satisfy their wildest fantasies, as long as they can pay for it. It is not only used for satisfying pleasures, but also as a hub for drinking and chattering. It's also possible to just rent a room for the night. Food is also served.

Song of the Morning

Song of the Morning

The Song of the Morning is a large temple dedicated to the deity Lathander. Anyone who donates to the coffers is granted to stay two nights in one of the guesthouses. Those who are ill or seriously inured are allowed to stay longer and receive the care of a priest.

Temple of Helm

Temple of Helm

A small holy house dedicated to the veneration of the Watcher, Helm. Among the people buried within the graveyard is Daer'Ragh, a mage who faked his own death.

Temple of Oghma

Temple of Oghma

The keep's holy house of the Lord of Knowledge.

Temple of Wisdom

Temple of Wisdom

Also known as the Shrine of the Short, this house of worship is dedicated to the gnomish god Garl Glittergold.

Thunderhammer Smithy

Thunderhammer Smithy

A blacksmith shop that offeres excellently-crafted weapons and armor. It was run by the giant of a man, Taerom "Thunderhammer" Fuirum, a master smith whose work at the forge rivaled that of even some dwarves. Taerom "Thunderhammer" was known to craft items that were to be specifically enchanted by the wizard Thalantyr of High Hedge. Nowadays the shop is led by the ancestors of Taerom "Thunderhammer" Fuirum, who still get their crafted items enchanted by the unnaturally old Thalantyr.

Ulcaster School of Wizardry

Ulcaster School of Wizardry

The Ulcaster School of Wizardry was a magical academy founded on the Sword Coast by the wizard Ulcaster, under the guidance of the lich Aumvor the Undying. After achieving resounding but brief success, the school was destroyed by a group of Calishite mages and left to languish as a set of ruins in the centuries that followed. Teh spirit of Ulcaster continues to haunt the ruins of his school. In order to find peace, he seeks to recover some of knowledge that is believed to have been lost deep beneath the school. Throughout the years, some adventurers ventured to and died within the ruins, since they are infested with a number of horrific creatures including slimes such as mustard and ochre jellies, giant spiders, and undead dread wolves.

Ulgoth's Beard Inn

Ulgoth's Beard Inn

The only inn in the village which offers besides the usual services of renting rooms and serving drinks also a small selection of weapons, armor and trinkets lundered from Durlag's Tower.

Wyvern's Cave

Wyvern's Cave

The cavern network within the cave is a vast and intricate labyrinth of tunnels and chambers, a subterranean world untouched by the sun. The air is cool and damp, filled with the earthy scent of mineral-rich stone and the faint, musky odor of wyvern. The deeper recesses of the network remain shrouded in mystery, with tunnels that twist and turn, leading to unknown depths where even the bravest adventurers might hesitate to tread. It's a place of wonder and danger, where the treasures of the wyverns are guarded by their fierce mothers, ready to defend their brood against any threat.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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