A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
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Created | 383 days ago |
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Belching Dragon
It is rather run-of-the-mill and offers a standard variety of drinks at reasonable prices. The only little fame it got was from a visit of the famous Volothamp Geddarm.
Burning Wizard
A bustling tavern, considered a favorite among the locals. It is staffed by acolytes of Lathander from the nearby Song of the Morning temple, who are trained to engage in pleasant conversation and entertain the tavern's patrons. No food is served, though runners are available to fetch platters of food from other local inns. It earned its name from the tale of the mage Ulcaster, and his school of magic, which ruins lie to the east.
Burnt Store
A building that was used as a store in the past, but was burnt down a long time ago. Rumors tell that the basement was converted by a cult into a shrine dedicated to resurrecting a tanar'ri by the name Aec'Letec and the villagers burnt down everything, after adventurers cleared out the cultists and the resurrected beast.
Candlekeep Inn
The Candlekeep Inn exudes an air of quiet elegance, a sanctuary of comfort within the scholarly fortress. As you step inside, the scent of aged wood and faint traces of spiced wine greet you. Warm lamplight spills across polished wooden floors and cozy seating arranged around small, well-kept tables. Shelves lined with books flank the walls, a nod to the intellectual spirit of Candlekeep itself. The gentle murmur of conversation blends with the distant crackle of the hearth, where a roaring fire casts flickering shadows across stonework etched with arcane motifs. Attentive staff move gracefully between guests, their smiles welcoming but discreet, adding to the inn’s calming charm. The air carries a sense of timelessness, a haven for travelers seeking rest amidst their journeys of knowledge and adventure. Here, within the walls of Candlekeep, even the inn feels like a place where stories are born and shared.
Cloakwood Nest Cave
A natural labyrinth of tunnels and chambers, created over time by the persistent work of its arachnid architects. It’s a place where the line between predator and prey is thin, and the unwary can quickly become ensnared in a web from which there is no escape. Adventurers who dare to venture into the Cloakwood Nest Cave must be vigilant at all times, for the Ettercaps and spiders are not the only danger lurking in the shadows. The forest itself is alive with the whispers of the unseen, and the nest is a testament to the untamed and perilous beauty of nature in its most raw form.
Cloud Peak Outfitters
An equipment shop for mountain travelers which also offers adventuring gear and a small sortiment of weapons and armor.
Druid Grove
The Druid Grove in the Cloakwood is home to a secretive sect known as the Shadow Druids. Unlike their more traditional counterparts, these druids are fiercely protective of their isolation and the wilderness they call home. They share a profound bond with the forest's wildlife and are known to be amicable only towards fellow druids who respect the natural order as fervently as they do. To outsiders, they may appear aloof or unwelcoming, but among the flora and fauna of the Cloakwood, they are guardians who operate from the shadows, ensuring the purity and sanctity of their verdant realm. Their presence is often felt rather than seen, a whisper in the leaves, a fleeting shadow in the underbrush, always vigilant against those who would disrupt the delicate balance they strive to maintain.
Durlag's Tower
A large tower that is said to be haunted by a powerful entity, as well as one that houses immeasurable treasure. It is a extremely dangerous place to be, even for the most experienced adventurers.
Elfsong Tavern
The Elfsong Tavern is a well-known tavern in the city of Baldur's Gate. The name derives from an unusual haunting: a ghostly female elven voice heard periodically throughout the establishment. The singing is quiet, but could be heard quite clearly. It is most often described as both beautiful and mournful. The identity of the singer is unknown, but it is clear that her song is a lament for a lover lost at sea. No other music is permitted inside the Elfsong.
Feldepost's Inn
An old establishment which is a quiet, comfortable inn that is a favorite among the elderly. Every patron who booked a room was treated to a drawn bath, with water to the temperature of their choosing. The attendants are quiet and polite, and aid customers with bathing if they so requested. The served food is quite superior to that found in other establishments. Dishes include such highlights as cheese and cucumber buns and mushroom tarts, which are on the house with the purchase of beverages.
Firewine Bridge
Firewine Bridge was once an elven trading town, but it was destroyed in a sorcerous battle long time ago. The sorcerous battle was so mighty that it not only leveled the elven town, it also altered the course of the stream over which the bridge crossed. This makes the area potentially dangerous, since wild magic surges at random and can have fatal outcomes for anyone caught in it.
Friendly Arm Inn
Stepping into the Friendly Arm Inn, you’re greeted by the inviting warmth of a roaring hearth that casts flickering shadows across the timbered walls. The scent of spiced ale, hearty stew, and fresh-baked bread fills the air, mingling with the faint aroma of pipe smoke. The polished wooden floors creak underfoot, adding a rustic charm to the lively tavern atmosphere. The common room buzzes with life—adventurers swapping tales over foaming mugs, merchants haggling quietly in corners, and a cheerful bard strumming a lively tune near the fire. Sturdy beams crisscross above, giving the space a cozy, welcoming feel. The innkeeper, a broad smile on their face, waves you in as though you’ve just returned home after a long journey. For a weary traveler, the Friendly Arm Inn is a sanctuary—a place of camaraderie, comfort, and a hint of intrigue in every whispered conversation.
Gnoll Stronghold
An ancient fort that was taken over by hostile gnolls a long time ago and who still fiercly protect their territory.
Great Library
It is considered to own the largest and most comprehensive collection of scholarly writings, lore and knowledge in all of Faerûn. In addition to the great works and rare tomes found within, the Great Library holds a seemingly endless amount of paltry and insignificant documents such as recipes, inscribed song lyrics, journals of fairly unremarkable individuals and other such trivial writings. It holds a dozen towers, known as necessariums, that offer seekers ample place to study and read in peace. Scholars of all races and backgrounds, even those from other planes of existence, are granted a place in Candlekeep, so long as they abide by the Orders of Accordance. The Avowed count Humans, tieflings, dragonborn, and even githzerai among its members, and at least one ogre scholar was granted residence within the keep's walls. The subterranean vaults are guarded by the ghost of the silver dragon Miirym, who was bound to defend Candlekeep and the Avowed by the great sorcerer Torth.
Great Tree
The Great Tree of Cloakwood stands as a silent sentinel, its roots delving deep into the ancient earth, intertwining with the very essence of the land. It is a living monument, venerated by the local shadow druids who act as its guardians and acolytes. This colossal being is not merely a tree but a nexus of life that has witnessed the eons pass and the world change around its steadfast presence. Its significance to the shadow druids is profound; they revere it not only for its size and age but for its spiritual connection to the nature. It is said that the Great Tree holds ancient wisdom within its bark and that its leaves whisper secrets of the forest. The druids, in their devotion, protect the tree with a fervent zeal, ensuring that its legacy endures for generations to come. In their eyes, the Great Tree is a sacred embodiment of the balance and resilience of the wilds, a testament to the enduring strength of the natural world.
High Hedge
It is Thalantyr the Conjurer's estate for a very long time, so long that people are questioning how a human can get so old.
Hunting Lodge
Situated at the border of the Cloakwood and owned by Baldurian nobles that use it to hunt in the region, which often introduces conflicts with the local druids.
Iron Throne Mines Ruins
Ruins of former iron mines that often changed ownership and were rebuilt and destroyed in the past. The tunnels were flooded to prevent further use of the mines. The most recent owner was the Iron Throne who poisoned the iron in the Sword Coast region to make it fragile and break easily to have the monopoly on the iron market. They were defeated by adventurers who also flooded the mines.
Jovial Juggler
While it can be considered quite the average establishment, it is quite popular among the youth. It is the inn of choice for those who want to drink, dance and spend their evening in revelry. Minstrels and other performers are featured nearly nightly, and well-paid for their performances. Revelers are treated to meals of whole roasted pigs, boars, and oxen.
Nahskel Inn
A simple inn with a history of attempted murders. The guests are usually weary travellers and grumpy locals.
Nashkel Mines
These mines are known for their production of iron, gems, and precious metals, by the people of Naskel, which are then processed in the town of Crimmor before being shipped to Athkatla and beyond. The Nashkel Mines have a significant history, as they were once contaminated by a Cyric cleric, which led to the Iron Crisis that affected the Sword Coast.
Peldvale
Peldvale is an area within the vast and mysterious Wood of Sharp Teeth. This forest, known for its dense and somewhat perilous terrain, is located southeast of Baldur’s Gate and is a place of intrigue and danger. Peldvale itself carries a reputation for being a haven for bandits and other unsavory characters who might seek refuge among the trees. The Wood of Sharp Teeth is also home to a variety of creatures and has a rich history that includes ancient ruins and tales of spelljammers. It’s a place where adventurers must tread carefully, as the beauty of the natural surroundings belies the potential threats lurking within.
Ravenglade Keep
Ravenglade Keep, nestled in the Wood of Sharp Teeth, is a legendary place of ancient magic and knowledge. It's a mystical crossroads where destinies entwine and reality feels malleable. More than a structure, it's a living chronicle, a silent guardian of secrets, embodying the spirit of adventure and the quest for the unknown.
Red Sheaf
It is the favorite stop of merchants passing through the city, due to its fast service and warm creature comforts. It offers private meeting rooms, that are protected by locking doors. The famous author Volothamp Geddarm suspected there are discreet spyholes installed within these rooms. For Food they offer the typical fare of cold soups, cheese, fruits and roasted meat. However the latter-most of these dishes are often blacked to the point of ash. The cold potato soup however, is considered quite delightful. Traveling performers such as minstrels and bards are not welcome to perform at the inn, and could only stay as paying guests. In fact, the owner and the staff provide no entertainment for guests whatsoever.
Ruins of Vehlarr
Vehlarr was a city named after its creator, the werewolf Vehlarr, who united the werewolf packs of the Wood of Sharp Teeth into a single nation. The city was the site of the Circle of Vehlarr, a magic portal into the city of Myth Lharast, until the deity Selûne destroyed both cities in 720 DR, after being angered by the warfare between them. It is rumoured that Vehlarr was not destroyed and still exists on another ageless plane. On nights of a full moon, the city is supposed to return to Abeir-Toril and it supposedly accessible through the Circle of Vehlarr.
Seawatch Tower
The ruins of a lighthouse that was overrun by sirens who use it to lure ships into the nearby Shipwreck Coast. They will fiercely defend their home, which enables them to amass a lot of victims and treasures.
Sharess' Caress
A pleasure house where guests can satisfy their wildest fantasies, as long as they can pay for it. It is not only used for satisfying pleasures, but also as a hub for drinking and chattering. It's also possible to just rent a room for the night. Food is also served.
Song of the Morning
The Song of the Morning, a temple dedicated to Lathander, glows with an almost ethereal beauty as you approach. The structure, crafted from smooth white stone, seems to catch and amplify the sunlight, bathing its surroundings in a warm, golden hue. Stained glass windows depict radiant sunbursts, their vibrant colors shimmering as light filters through. Inside, the air is filled with the faint, melodic strains of a hymn, carried on a soothing breeze that seems to emanate from nowhere. The floor is polished marble, its surface glinting faintly, and the scent of fresh flowers mingles with incense, creating an atmosphere both serene and uplifting. A massive altar adorned with golden suns and blooming roses stands at the heart of the sanctuary. Every inch of this place feels alive with Lathander’s presence, a radiant beacon of hope and renewal.
Temple of Helm
A small holy house dedicated to the veneration of the Watcher, Helm. Among the people buried within the graveyard is Daer'Ragh, a mage who faked his own death.
Temple of Oghma
The Temple of Oghma stands as a serene beacon of wisdom within Candlekeep's walls. As you step inside, a hush envelopes you, broken only by the faint sound of turning pages and the soft scrape of quills on parchment. The space is illuminated by golden sunlight filtering through high, arched windows, casting intricate patterns onto the polished stone floor. Shelves laden with tomes and scrolls line the walls, their contents a tribute to the god of knowledge. At the center, a grand altar crafted from white marble gleams, adorned with the symbol of Oghma: a blank scroll waiting to be filled. Candles flicker gently, their light adding a warm, contemplative glow to the temple. A sense of reverence fills the air, as scholars and pilgrims alike move quietly, their expressions a blend of awe and curiosity. This is more than a temple; it is a living library, a sanctuary for seekers of truth and enlightenment. Here, words hold power and every whisper feels eternal.
Temple of Wisdom
The Temple of Wisdom, affectionately called the Shrine of the Short, is a humble yet captivating sanctuary within the Friendly Arm. Its entrance is small and rounded, blending seamlessly with the inn’s architecture, as though it sprouted naturally from the surrounding stone walls. Inside, the air carries the comforting scent of ink and parchment, mingling with faint traces of incense. The chamber is intimate, with low shelves crammed full of books, scrolls, and curiously small, neatly arranged artifacts. A diminutive altar sits at the center, carved from polished granite, adorned with the sacred emblem of the gnomish god Garl Glittergold. Flickering candles cast long shadows that dance across the walls, creating an atmosphere of quiet reflection. The space feels welcoming, as if tailored specifically for halflings and gnomes seeking wisdom. Every detail speaks of a reverence for intellect and a celebration of the smaller folk’s contributions to knowledge.
Thunderhammer Smithy
A blacksmith shop that offeres excellently-crafted weapons and armor. It was run by the giant of a man, Taerom "Thunderhammer" Fuirum, a master smith whose work at the forge rivaled that of even some dwarves. Taerom "Thunderhammer" was known to craft items that were to be specifically enchanted by the wizard Thalantyr of High Hedge. Nowadays the shop is led by the ancestors of Taerom "Thunderhammer" Fuirum, who still get their crafted items enchanted by the unnaturally old Thalantyr.
Ulcaster School of Wizardry
The Ulcaster School of Wizardry was a magical academy founded on the Sword Coast by the wizard Ulcaster, under the guidance of the lich Aumvor the Undying. After achieving resounding but brief success, the school was destroyed by a group of Calishite mages and left to languish as a set of ruins in the centuries that followed. Teh spirit of Ulcaster continues to haunt the ruins of his school. In order to find peace, he seeks to recover some of knowledge that is believed to have been lost deep beneath the school. Throughout the years, some adventurers ventured to and died within the ruins, since they are infested with a number of horrific creatures including slimes such as mustard and ochre jellies, giant spiders, and undead dread wolves.
Ulgoth's Beard Inn
The only inn in the village which offers besides the usual services of renting rooms and serving drinks also a small selection of weapons, armor and trinkets lundered from Durlag's Tower.
Wyvern's Cave
The cavern network within the cave is a vast and intricate labyrinth of tunnels and chambers, a subterranean world untouched by the sun. The air is cool and damp, filled with the earthy scent of mineral-rich stone and the faint, musky odor of wyvern. The deeper recesses of the network remain shrouded in mystery, with tunnels that twist and turn, leading to unknown depths where even the bravest adventurers might hesitate to tread. It's a place of wonder and danger, where the treasures of the wyverns are guarded by their fierce mothers, ready to defend their brood against any threat.