A part of the Sword Coast, a famed continent in D&D, reaching from the Cloud Peaks to Baldur's Gate.
Played | 2359 times |
Cloned | 107 times |
Created | 383 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Size | 0 |
Type | Wilderness |
Coordinates | (-62, 62) to (-50, 75) |
As you ascend into the Wyvern Hills nestled within the Cloakwood, the terrain shifts dramatically. The dense canopy of trees gives way to open slopes dotted with jagged rocks and patches of wild grass. The air grows crisp, carrying the scent of pine and the faint metallic tang of stone. The sun breaks through more freely here, but its light casts long, eerie shadows over the uneven ground. In the distance, you spot strange, irregular indentations in the earth—perhaps old nests or claw marks. A sudden gust of wind rushes down the hills, accompanied by an unsettling silence. The faint cry of a distant predator echoes, and as you peer upward, you think you catch a flicker of movement in the sky—large, deliberate, circling. This is no place for complacency; the Wyvern Hills are as treacherous as the name implies, and danger may strike from above.
The Wyvern Hills, nestled within the enigmatic Cloakwood, are a sight to behold. This region is characterized by its rugged terrain, where steep hills rise and fall like the backs of ancient, slumbering beasts. The dense canopy of the forest cloaks the hills in a perpetual twilight, with only slivers of light piercing through to the moss-covered ground below. The hills themselves are a patchwork of rocky outcrops and verdant, grassy knolls. The air is thick with the scent of pine and earth, and the occasional glint of a wyvern's scale can be seen shimmering in the rare shafts of sunlight. It's a place where the wild thrives, untamed and untouched, with the wyverns reigning supreme in their aerial domain, their roars echoing through the Cloakwood like thunder rolling across the sky.