Sylvana is a lush, enchanted land where towering, bioluminescent forest meet crystal clear rivers.
Played | 24 times |
Cloned | 6 times |
Created | 249 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Description
The Chimera is a fearsome creature born of dark magic, combining the traits of multiple beasts into a single, terrifying entity. This monstrous hybrid typically features the head of a lion, the body of a goat, and a serpent for a tail. Known for its ferocity in battle, the Chimera wields fire and venom with relentless abandon, leaving devastation in its wake.
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | understands Common and Sylvan but cannot speak |
Armor Class | 15 |
HP Range | 114 - 114 (Avg: 114) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24 2d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d6 + 6) slashing damage.
Flame Breath (Recharge 5-6)
The Chimera exhales fire in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 42 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
The Chimera makes one bite attack, one claw attack, and one tail attack.
Serpent Tail
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d8) poison damage plus the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute.