Cyberpunk
Night City, a place with power struggles, cyber-enhanced criminals, and street-savvy netrunners.
Author's Note: not finished yet but as good as playable. Especially based on the events after the videogame.
Played | 557 times |
Cloned | 47 times |
Created | 309 days ago |
Last Updated | 64 days ago |
Visibility | Public |
HP Range30 - 40 (Avg: 35)
AC12
XP50
Description
Netrunner
Details
Size | Medium |
Type | Humanoid |
CR | 25 |
XP | 50 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 30 - 40 (Avg: 35) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Data Spike
Can attempt to disable a target's cyberware, forcing a CON save or causing temporary paralysis.
Digital Camouflage
Uses hacking skills to blend into digital environments, making it difficult for enemies to pinpoint her location.
Quickhack Attack
+6 to hit, range 60 ft., one target. Hit: 9 (1d10 + 3) psychic damage as she exploits vulnerabilities in cyberware.