Cyberpunk
Night City, a place with power struggles, cyber-enhanced criminals, and street-savvy netrunners.
Author's Note: not finished yet but as good as playable. Especially based on the events after the videogame.
Played | 556 times |
Cloned | 47 times |
Created | 309 days ago |
Last Updated | 64 days ago |
Visibility | Public |
HP Range35 - 50 (Avg: 43)
AC14
XP50
Description
Techie
Details
Size | Medium |
Type | Humanoid |
CR | 25 |
XP | 50 |
Languages | None |
Defenses
Armor Class | 14 |
HP Range | 35 - 50 (Avg: 43) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Hacking
+4 to hit, range 30 ft., one target. Hit: 8 (1d6 + 2) psychic damage as she disrupts neural networks.
Improvised Weapon
+3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 1) bludgeoning damage with a tool or device at hand.
Techie Ingenuity
Can jury-rig temporary gadgets or apply quick fixes to cyberware during combat.