Fantasy
The land of Kosimir is a dynamic land of change, conflict, magic, and adventure.
Author's Note: With a rich cultural history spanning 2 continents, 5 ages, and a wide variety of creatures, people's, and societies, there is all too often the opportunity for unwitting actors to get caught up in machinations much larger than themselves. And whilst these unwilling agents of history may live lives ever plagued by excitement and danger, the paths they are led to may unravel the many mysteries such an ancient land has kept buried. Mysteries that may alter the very fabric of society, and the world as they know it...
Played | 0 times |
Cloned | 0 times |
Created | 317 days ago |
Last Updated | 107 days ago |
Visibility | Public |

HP Range65 - 156 (Avg: 111)
AC15
XP1800
Details
Size | Medium |
Type | Fiend |
CR | 5 |
XP | 1800 |
Languages | Infernal, telepathy 120 ft. |
Defenses
Armor Class | 15 |
HP Range | 65 - 156 (Avg: 111) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Actions
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.
Hurl Flame
Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Multiattack
The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Tail
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.